transitive verb: to make fit (as for a new use) often by modification;
Evolution (also known as biological or organic evolution) is the change over time in one or more inherited traits found in populations of organisms. Inherited traits are particular distinguishing characteristics, including anatomical, biochemical or behavioural characteristics, that are passed on from one generation to the next. Evolution may occur when there is variation of inherited traits within a population. The major sources of such variation are mutation, genetic recombination and gene flow.
Adapt is: A free form equine rpg loosely based on the theory of evolution.
- Everything within Adapt is dynamic!
- There is no plot or land alliances that the player must conform too!
- There is no magic in Adapt. Evolution is not magic, it is the natural progression of a species adapting to their surroundings.
- There is the option of traits (such as wings, horns, gills, etc), which will help your characters adapt to their surroundings.
- Every player is allowed to play Adapt however they want!
- In Adapt, all lands are equal and start out as herds, however with the addition of herd members your herd can grow into a kingdom, to be ruled however the players wish it to be!
Create alliances, create enemies, create perfectly adapted animals to their habitat or create hideous deformed monsters adapted to no land.
The only restriction in Adapt is your imagination!
new | same
~ adapt
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