The ICE King
Ruler of the Tundra, he has complete and utter power over everything, without limitations. The only way to become king is to either kill the current king (automatically makes you the king), defeat the king in a Beqanna sanctioned battle for the throne, successfully stage a mutiny with more than half the population agreeing, or inheriting the throne when the current king dies or steps down.
The FROZEN Prince
The one who will inherit the current king’s throne when he steps down or dies. Typically the king’s firstborn son, though the king may disinherit his firstborn if he sees fit (usually only for reasons of grave importance, such as treason). Is the second most powerful person in the Tundra, and everyone else must respect and obey him other than the king. His orders are second only to the king’s.
The FROZEN Princes and Princesses
The king’s other children, male and female. These secondary princes are second only to the king and the heir, and should be respected and obeyed by all. The princesses should be respected, though as women they have no official say within the kingdom. They are the highest ranking females in the kingdom.
The SLEET Advisor
The king’s eyes and ears within the kingdom, the advisor is responsible for helping the king come up with policies and helping to run the kingdom. He is the highest ranked non-royal in the kingdom, and in the absence of the royal family would be in charge of the kingdom. He is responsible for the day to day running of the kingdom, such as greeting visitors, taking complaints from the brothers, managing captives and handling intra-kingdom disputes.
The SNOW General
Head of the Tundra’s army, the General has proven himself a capable soldier and loyal brother of the Tundra. After the royal family and the Advisor, the General and the Ambassador are the highest ranked members of the kingdom. He is in charge of training and recruiting for the army, as well as organizing the Tundra’s soldiers in times of war.
The SNOW Ambassador
Head of the Tundra’s diplomacy, the Ambassador has proven himself skilled in dealing with inter-kingdom matters, and has shown himself to be loyal to the Tundra. Along with the General, he is second only to the royal family and the Advisor. The Ambassador is responsible for training and recruiting for the diplomats, organizing visits to the other kingdoms, maintaining good relations with our allies, and generally dealing with all inter-kingdom matters. He has the authority to speak on behalf of the Tundra to other kingdoms.
The FRIGID Warriors
The Tundra’s army.
The COLD Majors
The highest ranked soldiers other than the General, the Majors have shown themselves to be skilled fighters and loyal brothers. They are expected to have won numerous fights and continue to engage in challenges to earn the Tundra prestige, as well as helping the General to lead, train and recruit for the army.
The COLD Lieutenants
The Lieutenants are strong fighters who have shown themselves to be good at war. Like the Majors, they are expected to continue to engage in challenges to hone their skills – their main priority is to keep fighting.
The COLD Soldiers
The Soldiers are men who have shown some talent in the art of war, but who are still considered in training. They should concentrate on mocks and training exercises, as well as the occasional challenge, in order to build up their skills.
The Unranked are those who have decided they would like to pursue a career in the army but who have not yet shown themselves skilled enough to hold a rank. Their only focus is on mocks and training exercises, and they should not engage in inter-kingdom challenges without permission.
The FRIGID Intellectuals
The Tundra’s diplomats.
The COLD Diplomats
The Tundra’s best diplomats, other than the Ambassador, the Diplomats have extensive experience in inter-kingdom affairs. They specialize in one or two kingdoms, and have extensive knowledge of those kingdoms, their history, and their current affairs. They are responsible for making regular reports to the Ambassador about those kingdoms, as well as helping the Ambassador to lead and train the other intellectuals. They should also continue to engage in steals in order to bring up the Tundra’s prestige.
The COLD Envoys
The Envoys are skilled speakers who have some experience. They are responsible for visiting other kingdoms and bringing back news as well as fostering good relations between the kingdoms and the Tundra. They will continue to hone their skills through debates, training exercises and steals.
The COLD Staff
The Staff are those who have shown some talent for inter-kingdom affairs, but who do not yet have either the skill or experience to be left to their own devices. They should continue to hone their skills through training and debates and the occasional steal. They are responsible for accompanying Envoys, Diplomats and the Ambassador on kingdom visits to gain experience and information.
The Unranked are those who’ve decided on a career in the diplomacy but who have not yet demonstrated the skill or loyalty necessary to hold a rank. They should concentrate on training exercises and debates, and avoid steals without permission, to better hone their skills.
The ARCTIC Residents
Those stallions currently residing in the Tundra who have not joined a caste.
The GLACIAR Sons
Colts under the age of 3 living in the Tundra.
The GLACIAR Daughters
Fillies under the age of 3 living in the Tundra. They are subject to all the same rules as the women of the Tundra, but are too young to be chosen as mates.
The CRYSTAL Ladies
The women of the Tundra, these mares have no official say within the kingdom but play an important role in its social hierarchy and family structure. They hold no rank of their own but do belong to the social class of their father or mate. They are responsible for bearing and raising strong children, and for assisting in whatever way they can to the success of their guardian (father or mate). If mated they may not breed with any man other than their mate. See the kingdom explanation for more details.
The ICICLE Captives
Horses from other kingdoms who have either been stolen or lost a challenge to a Tundra brother. During their captivity they are the responsibility of their captor and the Advisor. They have no rights, may not leave the Tundra, and can be used or abused as seen fit (unless stated otherwise by the King).
The ICICLE Outlaws
Those who have committed some form of crime against the Tundra or the royal family. They are not permitted within the Tundra’s borders except as captives, and it is highly encouraged to capture, torture or otherwise terrorize these persons.
The BLIZZARD Relations
The status of our relationship with the other kingdoms. Allies and blood allies are to be treated respectfully at all times, and you may not challenge or steal from them except with friendly terms. Treaties will have varying clauses set out in the Kingdom Information thread, but generally involve not stealing or challenging from them. Those we have no relationships with are open to challenging, stealing, etc.