The Lost Islands
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Peak

The Prime Minister

Khar'pern

The Codebreaker

Ashteroth

The General

Marceline

The Companions

None None None

The Thinkers

Naydra
Titan

The Politicians

Ararat
Axelle
Hollis
Mae
Nashira
Serenity

The Warriors

Clarity
Kaeja
Lysimache
Starling

The Trinkets

Beloved
Cato
Cullen
Güneşlenmek
Isengrim
Jigsaw
Kazimir
Octavius
Starscream
Yıldırım

PRIME MINISTER'S DECREE

"None." - Leader

The Offspring

Diccon (Cicada x Khar'pern)

Rules

• The Vulcan Peak is where homeless mares come to live as a sisterhood. Stallions may not live here except as captives or companions for the Leaders.

• Warriors keep mainly to fighting, Thinkers keep mainly to raiding, and Politicians may do both, neither, or act as diplomats. Members may issue their own battles and raids, but should generally consult the General, Codebreaker or Prime Minister for permission.

• All major decisions are determined by vote, but the Prime Minister maintains order within the Peak and has the final say.

• Elections for leadership positions will be held every TLI summer, provided the qualifying criteria are met.

• You can find detailed information about how the Peak works on the Rules page.

you cast a spell on me


All things truly wicked start from an innocence.
-Ernest Hemingway


Clatter, Clank.

It’s the sound of bone against stone, pebbles under hooves, rocks falling from above. It is all of these things that make up a haunting melody that mingles lightly with the call of the vultures overhead. There is a scraping noise as tangled dreads create small trenches in the dust as the slide along the path. If one was to zoom out, they would see a creature slowly making her way up the winding path.

No destination, no sight.

She hugs the inner corner, she uses her feet carefully, testing the ground before putting weight forward. Her eyes are milky white, and her mane and tail are tangled and mixed with pieces of bone. Her build once belonged to a grey andalusian though in her old age it might not be recognizable. She carries herself with an air that comes to the clinically insane. An air you know you should be afraid of but something piques your curiousity and you can’t help but be sucked in by some magnetic force.

Her swayed back, her easily visible ribs, the grotesque skull that hangs around her neck by a strand of silver twine. She is inevitably, repulsive, not one with anything, and not belonging anywhere.

She is no peak mare, though perhaps she wouldn’t mind it. Azhkeht was the only male company she needs. She reaches the top of the climb and the winds shift. She smells another creature and she feels the level ground spread in front of her sightless eyes. “What does it bring us love?” She whispers in her cracked voice, her feet picking up as she glides her way over to Valencia.

“It is…” She reaches out her imploring nostrils and searches Valencia with her sense of smell. “It seems it is alive.” She laughs, a deep throated and creepy laugh and the temperature around her seems to drop ten degrees. “He says your pretty child, he’s never wrong.” She reaches out and just barely brushes the mare’s back with her old and yellowed teeth. She makes no effort to move back, not even a friendly gesture to give the other wild creature personal space. She stays where she is, and breaths in a rhythmic manner.

Screech, ha, screech, ha.

It’s the sound of a witch’s lungs.


delphi

you cast a spell on me





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