THE MISTRESSALPHA OF IROMAR
Ruby

CHIEFIN WAITING

Apollyon

DEPUTYTHE SECOND

Avery

COUNCILADVISOR

None

TROOPERBEST WARRIOR

None

STALKERPROVIDER

None

MEDICDOCTOR

None

ENVOYDIRECTOR OF DIPLOMACY

None

GOVERNESSPUP SITTER

Adrian

SNOOPTHEIF & SCOUT

None

CHRONICLERSTORY TELLER

None

SOOTHSAYERSEER

Beltane
SoldiersWarriors
None
HuntersHunters
Shaddix^
HealersHealers
None
DiplomatsDiplomats
Sidhe

SpiesSpies
Ruby^
TeachersTeachers
None

ChildrenYoung Pups
None
MembersGeneral Population
Cae
Najira

AlliesAllies
Taviora
Glorall
GUESTSGUESTS
Ramos
Maris
EnemiesEnemies
None


News 03.28.20

Get with me if you want to move up in rank. I'm going to change up the pack tasks for a little change of pace.

Congratulations to Adrian on her promotion to Governess. She will handle the guidance and teaching of our young pups in Iromar.

If you have a ^ next to your name, that means you're up for promotion so see me or send me a message on Discord so we can see where to move you. All others interested in specializing or getting a rank, let me know so we can figure out how to make that happen.

The pack board has been updated. If you wanted to remain a member, let me know either on here or Discord and I'll get you back on the board. Otherwise, let's have a thread!

I know I had a couple replies for the training with Spirane so I will be starting that thread soon. Stay tuned!

I am still working on an alliance with Diveen and Asteraia so stay tuned. If you have any information or would like to help, please let me know. If anyone has any ideas to promote activity within the pack, also, let me know. I am open for plots and such! Meanwhile, thank you all for your continued support of the pack.

- - Avery



+ = Pregnant | ^ = Pending Promotion | Away | /Captive\

Return to Lunar Children
Even Angels Have Their Wicked Schemes
IP: 74.232.80.61


Zeivah
"Even Angels have their Wicked Schemes"
I have not felt such gripping fear since I was nine. That was a long time ago, and never did I think I would be able to say that eight years of my life has gone by since I was nine years old. I am in a state of constant dishevelment, always afraid, reverted right back to that coward of a wolfess I was when I first came to Moladion. Before Heyel showed me the way back to the light, the way to cast my fears and past behind me. I have forgotten these lessons in Hell. I see them everywhere, I hear them, I smell them even over the rank of the swamp marsh. They plague me like a sickness I cannot shake, my mind nearly warping with the intensity of fear. My movements have been closely followed in my imprisonment, a particularly wretched fiend by the monicker of Andras has followed me around. Like a lost pup, until I finally turn my back on him. He rushes in and delves too deep into my rump. I have turned on him several times, snapping my fangs at his face and snarling, hackles raised and indignation rising in my gaze.

None of them stop him, they watch, and my mind replays all the things that those marauding Demons did to me when I was only four. Funny how long the terrible memories stick with you, yet you fail to recall with one shred of clarity the faces of loved ones or the sound of ones voice. My paws are dirty from trodding over soft mud all week, my pelt reeking of the putrid filth that is Iromar. I have attempted to find clean drinking water here, but all I find are swamp pools and nasty stagnant puddles. I am ashamed to admit that I have swept a paw in the murky duckweed infested waters of the swamps here. It seems as if Heroma has swallowed up what was supposed to be another climate entirely. I cast my gaze about to no avail, treading the border from a distance. I have gone too close to it too many times to repeat such a thing. Baphomet, the leader of these wretched beings, has thwarted me again and again, sending my smaller frame into the mud of the mire.

I sigh, an attempt to relieve some of the nervous tension I hadn't realized was there before. My form slips mysteriously through the mists, one moment there in the white fog, the next gone. I blend with these lands, though the red across my hips is sure to be standing out. My saddened opalescent blue eyes are cast about wistfully, and I watch the outside world from within Iromar. Something catches my eye, but I am not quite sure yet what it was. I know it was white, and my heart beats wildly as it does when spotting anything so wintery as white. My pace quickens and a small whine escapes my maw unbidden.

Hope is a powerful thing, it fuels revolution, it can piece together a broken woman's fractured and mourning mind. I surge forward, trotting towards this moving white object. My lithe dancer's frame is silent on the mire, no sounds coming from me as I ghost along this path. I watch him, from a safe distance and cold rushes through my veins. His face, those ever watchful eyes, oh those deep beautiful violet eyes. That frame, his posture, everything comes rushing back and I forget my fear. I stand stock still, unable to force my limbs to move. Some of the fear returns, that Baphomet is some where watching and this is a test to see if his wolves can handle keeping me with something so tempting right outside the Gate.

I whine again, eyes wide and disbelief clouding my face. Malina said he lived, but I hadn't truly believed her then, I couldn't. I accepted that he was gone, I picked myself up from the ashes, dusted myself off and came back home thinking there was not a home for me to go back to. Thinking there would be no warm body next to me at night in our den, no desert that we could lounge in when we retired, no children to watch grow. My life had been desolate.

To see him now....I take a step forward, remembering the Demons at my back halts me. My ears flick and I wish I could call out to the handsome Phantom right now, but I cannot for fear of driving him away. I can only hope Malina has kept my secret, I wanted to come back with a bang, with something more than a scarred and beaten wretch. But, my light is returned, passionate fires stoked back to life within my breast and I can breathe. My back is tense with my inner battle - go, do not go - and I am given to sigh once more. I do not dare rip my gaze from him, watching him as he looks into the Portal of Hell. Each meter he gains on the border I turn my head to follow, I watch him inch by inch as he moves along. But, I stay put. I cannot leave for fear of being hunted, and surely I will not lead them to the doorstep of my mate and children. So I watch, shock plain on my face and body, simply staring at the wonderfully deadly male stalking the borders as if he knows.
female;; 16 years;; revered by none;; barred from fate;; origin of the Angel Line (x Heyel);; lays her head alone




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PACK RANKS



Monarch
Pretty simple, Alpha of Iromar. Ultimate authority. What I say, goes.
Chief
The 'Co-Alpha'. He is her equal and has all the same authorities as she does. He is be respected and can take challenges and block steals.
Deputy
The Beta of Iromar. The most trusted wolf under the Alpha. Has all the same authorities of the Monarch in her absence. Second in command. Can block steals and take challenges.
Council
The advisor to the Monarch. One who's wisdom is often sought in matters of politics and war. Not necessarily an elder but someone the Monarch looks up to.
Trooper
The head warrior of Iromar. Shows the most skill in combat and has experience to back it up. Trains the soldiers and serves as their direct supervisor. Can block steals.
Stalker
The head hunter of Iromar. Shows the most skill in hunting and providing for the pack. Tasked with leading pack hunts and teaching the pups of the pack at designated times. Trains the hunters and serves as their direct supervisor. Can block steals.
Medic
The head healer of Iromar. Skilled in herbs and emergency medicine. Tasked with checking on the Monarch/Deputy after a challenge and also keeping up with mothers around birthing time. Trains the healers and serves as their direct supervisor. Can block steals.
Envoy
The head diplomat in Iromar. Skilled in matters of politics and conversation. Intelligent and witty, this wolf keeps the pack together as one while reaching out to potential allies for support. Council is their direct supervisor. Trains the diplomats and serves as their direct supervisor. Can block steals.
Governess
The guardian of offspring in Iromar. Skilled as a warrior and alert as a scout, this wolf is tasked with probably one of the most important jobs in Iromar, protecting the future of the pack and Moladian. They can watch the litter while the parents are off doing tasks, hunting, or just enjoying some quiet time. Can serve as guides for the pups, like having a full time guardian. Trains the teachers and serves as their direct supervisor. Can block steals.
Snoop
The head spy in Iromar. Skilled in maneuverability and blending in, this wolf must be a shadow when called upon. Tasked with finding out information about other packs or wolves when called upon, this wolf must be quick as well as witty, able to make anyone believe anything. Also serves as a thief when the need arises. Trains the spies and serves as their direct supervisor. Can block steals.
Chronicler
The head story teller of Iromar. This wolf has done their research on all things Iromar and Moladian. They can give a good history lesson or spin a tale on demand when the younger minds call for distraction. Able to captivate an audience. May even help with speeches for the Monarch when necessary. No one to train but the pups or even adults of Iromar when they have questions or curiosity about the past. This wolf may even be called upon by the Council at times. Can block steals.
Soothsayer
The seer of Iromar. This is a special rank made specifically for a wolf with "the sight." Consider her an advisor/spy of sorts for the alpha and rest of the pack. She/he can gather intel from outside or supernatural forces. You don't have to believe in the magic of this ability for any wolf with this rank will be respected as a ranked member of the pack. Can block steals.
Warriors- Members of the Iromar army. Skilled in combat and overseen by the Trooper.
Hunters- Providers for Iromar. Skilled in scavenging and hunting.
Healers- Doctors of Iromar. Skilled in herbs and emergency medicine for those in need.
Diplomats- Extroverts of Iromar. Skilled in politics and overall conversation.
Spies- Scouts and thieves of Iromar. Skilled in blending in and masking themselves when called upon.
Teachers- Guardians of the youth of Iromar. Skilled in defense and culture. They shape the young minds of the future.
Children-The pups of Iromar. To be cherished as they are precious for the future of the land. Shape them and mold them into something we can all be proud of.
Members- Overall pack members of Iromar. Not specialized in a particular field yet but just as important to the population.
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