THE MISTRESSALPHA OF IROMAR
Ruby

CHIEFIN WAITING

Apollyon

DEPUTYTHE SECOND

Avery

COUNCILADVISOR

None

TROOPERBEST WARRIOR

None

STALKERPROVIDER

None

MEDICDOCTOR

None

ENVOYDIRECTOR OF DIPLOMACY

None

GOVERNESSPUP SITTER

Adrian

SNOOPTHEIF & SCOUT

None

CHRONICLERSTORY TELLER

None

SOOTHSAYERSEER

Beltane
SoldiersWarriors
None
HuntersHunters
Shaddix^
HealersHealers
None
DiplomatsDiplomats
Sidhe

SpiesSpies
Ruby^
TeachersTeachers
None

ChildrenYoung Pups
None
MembersGeneral Population
Cae
Najira

AlliesAllies
Taviora
Glorall
GUESTSGUESTS
Ramos
Maris
EnemiesEnemies
None


News 03.28.20

Get with me if you want to move up in rank. I'm going to change up the pack tasks for a little change of pace.

Congratulations to Adrian on her promotion to Governess. She will handle the guidance and teaching of our young pups in Iromar.

If you have a ^ next to your name, that means you're up for promotion so see me or send me a message on Discord so we can see where to move you. All others interested in specializing or getting a rank, let me know so we can figure out how to make that happen.

The pack board has been updated. If you wanted to remain a member, let me know either on here or Discord and I'll get you back on the board. Otherwise, let's have a thread!

I know I had a couple replies for the training with Spirane so I will be starting that thread soon. Stay tuned!

I am still working on an alliance with Diveen and Asteraia so stay tuned. If you have any information or would like to help, please let me know. If anyone has any ideas to promote activity within the pack, also, let me know. I am open for plots and such! Meanwhile, thank you all for your continued support of the pack.

- - Avery



+ = Pregnant | ^ = Pending Promotion | Away | /Captive\

Return to Lunar Children
I WILL BREAK THE DOOR [ALL PACK]
IP: 24.154.169.141


If thou openest not the gate to let me enter,
I will break the door, I will wrench the lock,
I will smash the door-posts, I will force the doors.
I will bring up the dead to eat the living.
And the dead will outnumber the living.



For the first time, in a long time, Ishtar felt pang of pain and the slightest feeling of fear. This world without Baphomet seemed empty and hollow. There was a shell-shocked look in her eyes as she journeyed to the center of Iromar where the moorelands meeting the swamps. She used the deer paths, the empty look upon her features did nothing to communicate the grief she felt. Baphomet was dead. She had seen it herself. They had been discussing the murder of Jaidah, and what sort of retaliation would take place. Ishtar knew that they were not ready for battle against any other pack. The needed to be more cohesive, they needed to trust each other and work well. That would take time and incentive. She had agreed whole heartedly, and made it a promise to herself that she would make more of an effort in getting to know those wolves that had not journeyed to Hell with them. And then, seemingly out of no where, that gigantic mouth had come up from the stagnant waters and clasped down upon her beloveds frame, dragging him into the waters. Even that gigantic voice of his, the voice that had caused hearts to stop and to skip beats, and the teeth that had ripped thousands of throats out, feasted on the flesh, could not kill this monster. Ishtar had launched herself into the water with a desperate desire to save her beloved but she had come upon empty waters. There had been such blood in the water that her legs were coated with a sticky substance that she knew was Baphomet's blood.

Ishtar had lost him. She had lost the father of her children, her lover, and her best friend. He had understood her in a way that few others would ever understand. As she sits on the large rock that Baphomet proclaimed his regency, Ishtar feels empty and a little lost. How could she raise Riddle without his father to guide him? She was thankful that her older children were still present. They would help her, even the shy Limoira. Together they would survive this loss, this blow to their agenda. The Angels were still present in Moladion. The Demons had survived worst than this and would continue for all of time. She gazes around the mists of Iromar, around the mud that lay to the south, the alligators that did not care that wolves had proclaimed themselves King above all, the swamp deer that would thrive on the edges. She thought about the moorelands, with their hills full of dens and the only dry spots in all of Iromar. She thought about the pups that were born there, and the adults that slept there. She thought about her own den, outlined with bleached bones of the animals she killed during her Feast. She thought about the journey here, about her displeasure at Baphomet for bringing her so late in her pregnancy. She thought about her companions. They were all here because of Baphomet and his determination to end the Angelic line that so polluted Moladion without the balance of Demons to hold them accountable. Would they stay because of her? For the first time, she felt like a green warrioress about the embark on the first battle of her life and feeling the slight angst and knowledge that her first could be her last. Ishtar had never been much for politics of pack life. She was always built for the battlefield and for bearing litters.

The slim, well muscled and tall creature stands firmly upon the rock that Baphomet had so proclaimed his dominance. She lifted her voice to the winds. It was a mighty voice, though distinctively feminine. She would break the news to the pack herself when they had assembled. She would ask for them to give her their loyalty. She would banish or kill those that did not lower themselves before her. She straightens herself, that prideful and yet self aware stance returning, the fires of Hell burning bright in her yellow eyes. The Blood Mouth, her old moniker, returned to Ishtar's being. They would fight on because the Angels would not give up at such a loss. Nay, they would fight harder. And Ishtar had always been a fighter.

She stands as the Archdemoness that her markings and personality marked her as. She was not a creature that would lose her head, though her heart ached fiercely. Ishtar, the Blood Mouth, would prevail. She waits for them to assemble, and she would not speak until they had greeted her first. It was custom. She was above them, and she was their Queen. To admit weakness in such a time, would be the equivalent of laying dorsally and allowing them to rip her intestines from her abdomen and then to feel them slit her throat. Ishstar was not a creature to submit to anyone anymore. The only one that she would of submitted to was dead, killed by a predator much fiercer than the Demon King.

ISHTAR.



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PACK RANKS



Monarch
Pretty simple, Alpha of Iromar. Ultimate authority. What I say, goes.
Chief
The 'Co-Alpha'. He is her equal and has all the same authorities as she does. He is be respected and can take challenges and block steals.
Deputy
The Beta of Iromar. The most trusted wolf under the Alpha. Has all the same authorities of the Monarch in her absence. Second in command. Can block steals and take challenges.
Council
The advisor to the Monarch. One who's wisdom is often sought in matters of politics and war. Not necessarily an elder but someone the Monarch looks up to.
Trooper
The head warrior of Iromar. Shows the most skill in combat and has experience to back it up. Trains the soldiers and serves as their direct supervisor. Can block steals.
Stalker
The head hunter of Iromar. Shows the most skill in hunting and providing for the pack. Tasked with leading pack hunts and teaching the pups of the pack at designated times. Trains the hunters and serves as their direct supervisor. Can block steals.
Medic
The head healer of Iromar. Skilled in herbs and emergency medicine. Tasked with checking on the Monarch/Deputy after a challenge and also keeping up with mothers around birthing time. Trains the healers and serves as their direct supervisor. Can block steals.
Envoy
The head diplomat in Iromar. Skilled in matters of politics and conversation. Intelligent and witty, this wolf keeps the pack together as one while reaching out to potential allies for support. Council is their direct supervisor. Trains the diplomats and serves as their direct supervisor. Can block steals.
Governess
The guardian of offspring in Iromar. Skilled as a warrior and alert as a scout, this wolf is tasked with probably one of the most important jobs in Iromar, protecting the future of the pack and Moladian. They can watch the litter while the parents are off doing tasks, hunting, or just enjoying some quiet time. Can serve as guides for the pups, like having a full time guardian. Trains the teachers and serves as their direct supervisor. Can block steals.
Snoop
The head spy in Iromar. Skilled in maneuverability and blending in, this wolf must be a shadow when called upon. Tasked with finding out information about other packs or wolves when called upon, this wolf must be quick as well as witty, able to make anyone believe anything. Also serves as a thief when the need arises. Trains the spies and serves as their direct supervisor. Can block steals.
Chronicler
The head story teller of Iromar. This wolf has done their research on all things Iromar and Moladian. They can give a good history lesson or spin a tale on demand when the younger minds call for distraction. Able to captivate an audience. May even help with speeches for the Monarch when necessary. No one to train but the pups or even adults of Iromar when they have questions or curiosity about the past. This wolf may even be called upon by the Council at times. Can block steals.
Soothsayer
The seer of Iromar. This is a special rank made specifically for a wolf with "the sight." Consider her an advisor/spy of sorts for the alpha and rest of the pack. She/he can gather intel from outside or supernatural forces. You don't have to believe in the magic of this ability for any wolf with this rank will be respected as a ranked member of the pack. Can block steals.
Warriors- Members of the Iromar army. Skilled in combat and overseen by the Trooper.
Hunters- Providers for Iromar. Skilled in scavenging and hunting.
Healers- Doctors of Iromar. Skilled in herbs and emergency medicine for those in need.
Diplomats- Extroverts of Iromar. Skilled in politics and overall conversation.
Spies- Scouts and thieves of Iromar. Skilled in blending in and masking themselves when called upon.
Teachers- Guardians of the youth of Iromar. Skilled in defense and culture. They shape the young minds of the future.
Children-The pups of Iromar. To be cherished as they are precious for the future of the land. Shape them and mold them into something we can all be proud of.
Members- Overall pack members of Iromar. Not specialized in a particular field yet but just as important to the population.
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