The forest stands tall and lush here; ancient trees reach weather-twisted arms to the sky, fighting monster-like storm clouds back with their interlacing fingers. Shadow seems to lurk everywhere you look, but it spills calmly, coolly, inspiring a sense of stealthy calm or protection rather than unease. That is, if you've forgotten what kind of creature might be stalking just out of sight...Abendrot is a land cradled by the dark woods on all sides; in the center, some of the larger trees stay behind to reveal a small plateau - a citadel where this pack can gather and defend itself from invaders. There are, of course, softer sides to the land. Clearings here and there allow the sun to throw down its rays in incongruously resplendent gold showers. Ignore the lingering scents of blood spattered here and there along the borders: those do not concern you. The river on one edge of the territory is playful enough when it hasn't been gorged by violent rain. You can choose to note the ragged claw marks raked down tree trunks and the forest floor as friendly "Home Sweet Home" signs, if you wish.

All who treasure loyalty, order, victory, and the occasional indulgence of raw visceral pleasure are welcome, once they've been approved by the ever-watchful eyes of Abendrot's Alpha. But keep one thing in mind: no matter what your motive, this is not a fool's Paradise. This is the land of soldiers, assassins, and spies. This is ABENDROT.

Make up your mind quickly and prepare to prove your worth. You wouldn't want to add to those blood spatters, would you...?

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hell is empty [part 1]
IP: 142.166.157.240




Fatalists believe that everyone has a distinct path that they alone have been chosen for; they believe that each and every being has a divine and set purpose in some sort of grand master plan. They cling to their idealistic thoughts, relishing and savouring the sense of security that the flimsy notion of inevitability brings to the ones weak enough to fool themselves. Those who used fate as an excuse are those who would rather hide behind an artificial wall of denial than turn to look the truth in the eye. The truth is always a terrible and powerful thing, no matter the circumstance. The larger the instance, the more menacing and ominous the truth. On the largest scale – the universal scale – the truth is nothing short of devastating. The world as we know it is made up of several truths, and once fallacies and defence mechanisms are stripped away we can see the great, swirling eye of the storm that any living creature lies within. The first truth is that the sacred thing known as “Order” is a mere lie, one of civilization's offspring that seeks to hold the reality of Lestat's “Savage Garden” at bay. In the real world, the one behind the blissful illusions, there is nothing but an unfathomable chaos . Fallyn knew chaos. She became acquainted with it the day she became a wanderer, and grew all the closer to it the day she'd found her brother's corpse amongst the trees and saw the blood-strewn snow. When she became a mercenary, she fashioned herself as the forerunner to chaos.

The other truths are no less disconcerting. They extend to encompass the entirety of the universe as well. Not everything is true for everyone, though. The subjectivity of the truth is another thing, but if one really stops to ponder it they can realize that it all falls under that all-consuming realization of chaos. Death and life are not ruled by any sort of mystical top-hat wearing sky-fairy. Each being can chose their own path - the only prerequisite requirement for the pathway of “whatever the hell you want” is daring and a good set of fangs to raise against whoever and whatever would dare to stand in the way. Of course, there is also the realization that other beings, whether you like it or not, will directly influence the path you wish to take. Fallyn hadn't planned to become a killer, after all. No one does. When you ask a pup what they want to be when they grow up, none of them perk up and answer that they want to be a freaky serial murderer with no friends. In the same way, Fallyn hadn't volunteered her soul for damnation. It had been chance and chaos that sent her down that dark, blood-paved road to the underworld, and even more chance that had given her an opportunity to drag herself from the darkness and into the light.

She had chosen wilfully to exit the path of evil for a nobler lifestyle on the day she had saved the life of a scrawny, philosophical female with a penchant for extreme pacifism. Shanti was a murderer herself, but had somehow managed to blind herself to the naturalness of it and chose instead to live under the influence of remorse. Fallyn had guarded the average-coloured princess for nearly eight moons. She'd damn near convinced herself that she had the potential to strip herself of her previous sins before things had fallen though. Fallyn had been expecting to find something special when she entered the pack known as Spring Grounds after her charge had managed to win its alphaship. Instead, what she found there was nothing but a small collection of fools with no idea what laid outside of the warm havens of Blossom's more benign area, wolves who had never killed or been hunted. That was her first impression. Afterwards, things became more confusing as she watched their inexplicably kind actions.

She wanted to scorn them with every drop of killer's blood that ran though her veins, but at the same time, she found herself unable to do so. They were weak, that much was impossible to deny, but their very weakness gave them a sort of curious, blissful innocence. It was pathetic, yes, but she simply could not bring herself to write them off as mere idiots. Even the ones who had dark pasts had within them the joyful ignorance of pups. None of them had gotten in league with the devil as deeply as she had, and hence all of them had managed to come out completely unmarked by the scars of carnage. They held within them little lanterns of happiness that shone all the brighter as their sinless lifestyles continued to grow. At first, Fallyn had allowed herself to put up with them with a sort of dubious fascination, but as time wore on she became aware that she could never be like them. She was irreparably tainted, and her canvas and become so helplessly bloodstained that it would never come clean. Even if Shanti had the ability to accept her as she was (and she probably would have, since Shanti had the blind naivety to believe in the lie called hope, especially when it came to the inner goodness of her comrades), it was useless. She could never be the same as the seekers of the light. She was, and forever would be, marked by the blood of the innocents her work had called her to slaughter.


It was hardly nobility that caused the phantom-hued lass to depart from Spring Grounds. Rather, she found herself exasperated by her character. The realization of her own stunning imperfection and extremely established flaws was just another nail in the proverbial coffin in which her will to change had decided to bunk in for the rest of this lifetime. Just a wilfully as she had entered, Fallyn had fled the flower-bower paradise of saints that she had landed in. She hadn't wanted to deal with Shanti's disappointed face, so she left without a word, giving a cruel howl to inform the incoming challenger that the land was all his before slipping off into the underbrush like some malice-driven poltergeist. She had gone eight months without being the bringer of any early death, but broke the streak almost immediately after her departure by ripping the jugular out of one of the largest males she could find, her motive simply to prove to herself that she hadn't gotten soft. Despite her massive (and impressively well repressed) guilt load, Fallyn had only once before killed outside of her work. She didn't bother to mourn this new step toward hell, rather deciding that since she was already damned, she may as well do the thing thoroughly. She had never been one to do anything in a half-assed manner, after all.


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