The forest stands tall and lush here; ancient trees reach weather-twisted arms to the sky, fighting monster-like storm clouds back with their interlacing fingers. Shadow seems to lurk everywhere you look, but it spills calmly, coolly, inspiring a sense of stealthy calm or protection rather than unease. That is, if you've forgotten what kind of creature might be stalking just out of sight...Abendrot is a land cradled by the dark woods on all sides; in the center, some of the larger trees stay behind to reveal a small plateau - a citadel where this pack can gather and defend itself from invaders. There are, of course, softer sides to the land. Clearings here and there allow the sun to throw down its rays in incongruously resplendent gold showers. Ignore the lingering scents of blood spattered here and there along the borders: those do not concern you. The river on one edge of the territory is playful enough when it hasn't been gorged by violent rain. You can choose to note the ragged claw marks raked down tree trunks and the forest floor as friendly "Home Sweet Home" signs, if you wish.

All who treasure loyalty, order, victory, and the occasional indulgence of raw visceral pleasure are welcome, once they've been approved by the ever-watchful eyes of Abendrot's Alpha. But keep one thing in mind: no matter what your motive, this is not a fool's Paradise. This is the land of soldiers, assassins, and spies. This is ABENDROT.

Make up your mind quickly and prepare to prove your worth. You wouldn't want to add to those blood spatters, would you...?

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MISSION: spy elite of Abendrot IN
IP: 208.105.96.250

We have not heard from our hated enemies beloved neighbors Bright Moon in quite some time, and rumors are carrying on the wind that Tamlin is missing in action--thus leaving his pack without a proper leader.


YOUR MISSION: Using covert methods to avoid detection and suspicion, divine the truth of Bright Moon's situation. Is Tamlin truly gone? Does he have a replacement? How intense are their border patrols? Abendrot needs intel--now is the time to show your worth as Abendrot's spies.

You may speak to Bright Moon's wolves if you must, but do not let them know that we even remotely care about the state of their pack affairs. Do not start fights or aggravate Bright Moon personnel--this is not a threatening mission.


You have two weeks to post on Bright Moon's border and report back to Kershov, his puppet Queen Scarlet, or Enigma. Best of luck . . . not that you'll need it.

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