THE MISTRESSALPHA OF IROMAR
Ruby

CHIEFIN WAITING

Apollyon

DEPUTYTHE SECOND

Avery

COUNCILADVISOR

None

TROOPERBEST WARRIOR

None

STALKERPROVIDER

None

MEDICDOCTOR

None

ENVOYDIRECTOR OF DIPLOMACY

None

GOVERNESSPUP SITTER

Adrian

SNOOPTHEIF & SCOUT

None

CHRONICLERSTORY TELLER

None

SOOTHSAYERSEER

Beltane
SoldiersWarriors
None
HuntersHunters
Shaddix^
HealersHealers
None
DiplomatsDiplomats
Sidhe

SpiesSpies
Ruby^
TeachersTeachers
None

ChildrenYoung Pups
None
MembersGeneral Population
Cae
Najira

AlliesAllies
Taviora
Glorall
GUESTSGUESTS
Ramos
Maris
EnemiesEnemies
None


News 03.28.20

Get with me if you want to move up in rank. I'm going to change up the pack tasks for a little change of pace.

Congratulations to Adrian on her promotion to Governess. She will handle the guidance and teaching of our young pups in Iromar.

If you have a ^ next to your name, that means you're up for promotion so see me or send me a message on Discord so we can see where to move you. All others interested in specializing or getting a rank, let me know so we can figure out how to make that happen.

The pack board has been updated. If you wanted to remain a member, let me know either on here or Discord and I'll get you back on the board. Otherwise, let's have a thread!

I know I had a couple replies for the training with Spirane so I will be starting that thread soon. Stay tuned!

I am still working on an alliance with Diveen and Asteraia so stay tuned. If you have any information or would like to help, please let me know. If anyone has any ideas to promote activity within the pack, also, let me know. I am open for plots and such! Meanwhile, thank you all for your continued support of the pack.

- - Avery



+ = Pregnant | ^ = Pending Promotion | Away | /Captive\

Return to Lunar Children
DIAMONDS ON YOUR TIMEPEICE;
IP: 71.77.215.83


AND WE'LL NEVER BE ROYALS
IT DON'T RUN IN OUR BLOOD
THAT KIND OF LUXE JUST AIN'T FOR US



She had tussled with her brothers before. Locke particularly as he was so prone to his own anger that it was always easy to incite him into battle. Though her bleeding heart of a brother had always managed to outmuscle her, it taught her important lessons. It taught her to be light on her feet, to use how she was built to her advantage instead of trying desperately to fit into the strong and stout character that others seemed to desire. She was an all rounder, strong and fast enough but not particularly one way or the other. Yet it made her have the endurance to last. She finds her mark, though it's hard to keep a good grip on the leg. She can feel Hausis relaxing underneath her jaws and it only incites her to bite down harder. The old wolf stretches her leg out and Hepzibah's grip slides. It was a good trick, but what's left of her grip she shakes her head violently. One last attempt to make the older wolf three-legged lame, but it's clear her efforts show little effect.

She ignores the jab at her, more focused on action than on words. Words were meaningless. At three years old, Hepzibah had learned this the hard way and would never again place any meaning in what others promised. She would show them that she was a Demon, she would not fail her blood. Her mother was a Queen, a warrior. Her father a General, a solider. Hers was a strong blood. She can see Astaroth rocking back and forth as he respected her demand that this was her kill, this was her fight. She could take on the smaller she-wolf. She would manage to pin her to the ground.

Hausis lunges again, grabbing hold of Hepzibah's neck and the Demon pivoted so that her own jaws reached out for the nape of the old wolf. Hausis may be skilled, but Hepzibah was bigger, younger, and had the desire to show the world what she was made of. If she succeeded, if her teeth sunk until Hausis flesh it would be a battle of wills as to who would be the one that was pinned down. For the time being, it was a seemingly stalemate. Hausis tried desperately to continually pin her down. Hepzibah contented herself with staying upright, though the mud surrounding them was certainly getting slicker and she found her paws slipping every so often. It was seemingly a stalemate. Snarls in frustration echo from Hepzibah, but she does not register the pain of Hausis' grip. Later on, she would probably be sore, but now the adrenaline masked the pain and her only thought was victory. From the corner of her eye she heard Astaroth growling, though she was somewhat surprised that he listened to her declaration of her own right to this fight. She had never thought too much of the boy before now, but now, she considered him a wolf that was her own. Perhaps even more so than her own brothers.

WE CRAVE A DIFFERENT KIND OF BUZZ



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PACK RANKS



Monarch
Pretty simple, Alpha of Iromar. Ultimate authority. What I say, goes.
Chief
The 'Co-Alpha'. He is her equal and has all the same authorities as she does. He is be respected and can take challenges and block steals.
Deputy
The Beta of Iromar. The most trusted wolf under the Alpha. Has all the same authorities of the Monarch in her absence. Second in command. Can block steals and take challenges.
Council
The advisor to the Monarch. One who's wisdom is often sought in matters of politics and war. Not necessarily an elder but someone the Monarch looks up to.
Trooper
The head warrior of Iromar. Shows the most skill in combat and has experience to back it up. Trains the soldiers and serves as their direct supervisor. Can block steals.
Stalker
The head hunter of Iromar. Shows the most skill in hunting and providing for the pack. Tasked with leading pack hunts and teaching the pups of the pack at designated times. Trains the hunters and serves as their direct supervisor. Can block steals.
Medic
The head healer of Iromar. Skilled in herbs and emergency medicine. Tasked with checking on the Monarch/Deputy after a challenge and also keeping up with mothers around birthing time. Trains the healers and serves as their direct supervisor. Can block steals.
Envoy
The head diplomat in Iromar. Skilled in matters of politics and conversation. Intelligent and witty, this wolf keeps the pack together as one while reaching out to potential allies for support. Council is their direct supervisor. Trains the diplomats and serves as their direct supervisor. Can block steals.
Governess
The guardian of offspring in Iromar. Skilled as a warrior and alert as a scout, this wolf is tasked with probably one of the most important jobs in Iromar, protecting the future of the pack and Moladian. They can watch the litter while the parents are off doing tasks, hunting, or just enjoying some quiet time. Can serve as guides for the pups, like having a full time guardian. Trains the teachers and serves as their direct supervisor. Can block steals.
Snoop
The head spy in Iromar. Skilled in maneuverability and blending in, this wolf must be a shadow when called upon. Tasked with finding out information about other packs or wolves when called upon, this wolf must be quick as well as witty, able to make anyone believe anything. Also serves as a thief when the need arises. Trains the spies and serves as their direct supervisor. Can block steals.
Chronicler
The head story teller of Iromar. This wolf has done their research on all things Iromar and Moladian. They can give a good history lesson or spin a tale on demand when the younger minds call for distraction. Able to captivate an audience. May even help with speeches for the Monarch when necessary. No one to train but the pups or even adults of Iromar when they have questions or curiosity about the past. This wolf may even be called upon by the Council at times. Can block steals.
Soothsayer
The seer of Iromar. This is a special rank made specifically for a wolf with "the sight." Consider her an advisor/spy of sorts for the alpha and rest of the pack. She/he can gather intel from outside or supernatural forces. You don't have to believe in the magic of this ability for any wolf with this rank will be respected as a ranked member of the pack. Can block steals.
Warriors- Members of the Iromar army. Skilled in combat and overseen by the Trooper.
Hunters- Providers for Iromar. Skilled in scavenging and hunting.
Healers- Doctors of Iromar. Skilled in herbs and emergency medicine for those in need.
Diplomats- Extroverts of Iromar. Skilled in politics and overall conversation.
Spies- Scouts and thieves of Iromar. Skilled in blending in and masking themselves when called upon.
Teachers- Guardians of the youth of Iromar. Skilled in defense and culture. They shape the young minds of the future.
Children-The pups of Iromar. To be cherished as they are precious for the future of the land. Shape them and mold them into something we can all be proud of.
Members- Overall pack members of Iromar. Not specialized in a particular field yet but just as important to the population.
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