SekhmetPharaoh of Asteraia
KukChosen One
Kweku
ThothAdvisor
Cuirass
ImhotepPriest
None
AmunetHeir
Menkhet
Ma'atDiplomat
Jinx
NephthysButcher
Kattari
SetThief
None
HorusHunter
None
IsisHealer
Belhara
SeshatInformant
Ripper
SceptersWarriors
Negan
SnaresThieves
None
KemetHunters
Enya, Reaver, Kajika
HekaHealers
None
MedjayScouts
None
ScribesDiplomats
None

KithUnranked
Lucille, ⟡Skyrippa, Hircine
KinChildren
Bastet, Kaliban, Runihura, Rana, Mihos, Ragnar, Floki, Nox, Balor

OsirisAllies
None
SlavesCaptives
None (Inara & Idrisa are Guests)
RaEnemies
Shaddix

The Field of ReedsHonored Dead
Tobias | Tick Tock | Samhain | Thoth


News - 6/19/21
Summer is here and Fall is short around the corner. There is unrest as it stands but, perhaps it is to our advantage. Let no one question our strength. Those who wish to speak on rank, seek me out. If anyone wishes to put a hunt together inform me. Adults or others who wish to rise in rank may seek me out.
- Sekhmet

☥ Pregnant | ⟡ Promotion Pending | ☼ Stolen | ☾ Away

Return to Lunar Children
goddesses of mystery
IP: 209.222.203.130

There’s this pervasive scent of death, and Delya doesn’t know how to handle that. The steward doesn’t know how to help. At a loss. That’s all, at a loss as she sits beside Seamus. The man had gone quiet, but he breathed still. She’d always been too light to do any hunting, too fragile to deal the necessary damage, so she laid beside the shadow grin. It’s a settling that she hopes will settle her own churning stomach, and a moment that she needs to take. Surveying the situation, taking a careful look at the carnage that had befallen the group itself. What a strange, strange thing. What a strange place for them to now all be in.

She takes another long moment to be sure that her aunt’s mate (her uncle, she decides then, her uncle, this would be as good a reason to make them family as any) is breathing. The bear appeared to have gotten two of the brothers, but Delya is trying to ground herself in the moment. She’s trying so hard to get herself back into her head, and so she sits. It’s best not to approach the situation before her… she has no place in it. It’s something that she doesn’t have any experience with, so she looks to the matriarchs she recognizes. The figures that Delya knows and respects. Alice and Rhae—they would know what to do. They always knew what to do. For now, she would watch and she would wait, and she would quiet her nervous energy by taking to clean the bloody wound at the back of her uncle’s neck.

Alice sits victoriously next to the bear, but she realizes that there’s a loss of life around her. She doesn’t dwell… and… and yet everyone else does. She knows that there are feelings of grief all around, and the grey female is spattered with the blood of the creature that lays slain before them. It’s huge. It’s massive, and Alice takes a moment to clear the red spatters from her gaze and watch the group as they react accordingly. The clockwork angel has always had her hardest moments at times like these. She doesn’t feel in the same way they do, and that leaves her carefully removed. That’s the way she’s always been, of course—carefully removed. She turns her head away, peering now at Seamus.

It is not Alice’s say to dwell on the living or the dead, as it’s not her show. The mates of the two slain by the bear are the ones that should be allowed to steer the process, but moments pass before she remembers—Neirin sleeps alone. The only one that sleeps alone, and the clockwork angel moves to look at his broken body. It’s clinical, watching carefully, moving with her ticking paws and rusting joints. All this rust, and there’s nothing she can do for them. Certainly not for Ifrit, not for his daughter and his mate that now have their initial moments of striking grief. The song of those that worry about the souls departed rising to whatever lay above them… fair enough.

Her eyes flicker to the alpha of the pack, looking for what to do next. What the next step should be in the field of mass carnage, what on earth they should be doing. Moving the bodies is among the first things, putting them somewhere that was more… fitting. More fitting than here, where everything had all happened. There was the bear, the bear that shouldn’t be wasted, a fresh kill when there were so many mouths to feed. It wasn’t healthy to leave them all so… close together. There would be time and space for everything, but this was one she wouldn’t know how to handle. Yes, for now she stands, decorated by the mark of the hunter, to peer at the man who had no one to mourn for him. Oddly detached as ever, the clockwork angel just breathes.












alice & delya
the clockwork angel & the russian dancer
all we've got is this family unbroke
by jake help from russ



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All ranks may be challenged for outside of Kuk and Thoth. Tasks to rise in rank will be given at the discretion of Sekhmet.

Sekhmet - Pharaoh of Asteraia - Goddess of divine retribution and vengeance, Sekhmet protects and avenges those under her rule. She has final say in all matters pertaining to the pack and it’s wellbeing.

Kuk - The Chosen One - Darkness personified, this wolf is the chief warrior and is given all the same rights as the Pharaoh. Made of strength, tasked with teaching the youth to build their strength.
Thoth - Advisor to Sekhmet - God of wisdom, reason, and secrets. This wolf is extremely loyal to the Pharaoh. They can make and block steals as well as accept challenges when Sekhemt and the Kuk are unable to do so.

Imhotep - Divine Priest - Spiritual Advisor to Sekhmet. You will make sacrifices to the gods in her name.
Amunet - The Heir - One who is hidden and her powers are connected to the words silence, stillness, mystery and obscurity.
Ma'at - Lead Diplomat - God of justice and order. You maintain peace and order within the pack and with those to whom we are bound.

Nephthys - Head Butcher - God of death and decay. You, mighty butcher, will be the artful assassin. Those marked should meet Anubis soon.
Set - Head Thief - God of chaos and change. Take everything that you need and a little extra to grow. The rest is tribute.
Horus - Head Hunter - God of good hunting. Great hunter, the feast will be plentiful when you step on the fields.
Isis - Head Healer - God of healing and protection. You mend the wounds and do not allow weakness to fester.
Seshat - Head Informant - God of knowledge. Gather information on our friends and enemies alike.

Scepters - Warriors - You will work closely with Sobek. Fight for your pack; you will often be asked to escort other members on outings when it is seen fit.
Kemet - Hunters - Working under the eye of Horus, you will ensure the pack is fed.
Medjay - Scouts - Show me, what bounties can you find for the gods? Report your findings to Seshat.
Snares - Thieves - The world is ours, let us reap from it. Learn your art from Set.
Heka - Healers - Work with Isis to heal wounds and ease pain; repair what is broken to the best of your abilities.
Scribes - Diplomats - You will work under Ma'at to complete the duties of mantaining peace within and outside of the pack.

Kith - Children of Asteraia - The youth are our future.
Kin - Unranked members of Asteraia - Those who have not yet chosen a specialty, or who do wish to.

Osiris - Allies of Asteraia
Slaves - Captives of Asteraia
Ra - Enemies of Asteraia
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