Glorall

Disaster has struck!
Flooding from the north has taken its toll on Glorall. The large tides combined with the increase in water draining from the Ruieze River has flooded the lower regions of the pack. The sandy soil, compounded with so much water, has toppled a lot of trees. Traveling is difficult even when the water is shallower, with the sandy soil below being difficult to find traction on. The daily tides seem to keep the level of flooding fairly consistent, too.

During the low tide, wolves may be able to move around the higher dunes (with some difficulty) but during high tide, the pack is almost impossible to safely navigate. Swimming is possible, but the risk of currants and surges from either the ocean or the river are very real. The island off of the coast of Glorall is untouched by either issue, although it is incredibly difficult to find your way there without being an adept swimmer with plenty of good luck!

Note: Glorall will reopen once 30 posts have been completed (or at Staff discretion). During this time, new threads will receive a 'Surprise','Disaster', and prizes. Glorall is currently not open for challenges.


THE HERE AND NOWALPHA OF GLORALL
Elohim

Return to Lunar Children
Current Pack Tasks - Major Ranks
IP: 120.149.119.230


how long will we blame the devils on our shoulders


Initially, these tasks will be more universal. After all, these are the early days of Glorall. Your position is not promised to you for the rest of your life and as such, if you fail now, you will be able to rise to the challenge once more in the future. For now, individuals will not receive tasks. Instead, tasks will be assigned as per the desired ranks. It is your choice to partake, and your choice if you partake in a timely matter.

The Wildfire: Gather one other who desired the warrior's path. Meet and share your knowledge, be it theoretical or practical. It is desirable that this individual be from within Glorall. Once you have met, come to me. I will test you personally.

The Arbiter: I desire to know of the positions of our fellow packs. Go to one, any pack, and speak with their leader. Return to me with what you find out; who is their leader? What is their take on the recent turn of events? Persuade them to open up.

The Trapper: You have two options, Trappers. Find at least two others and bring food back for the pack. Make it substantial. Otherwise, go to the free lands and take one other for this pack. You will be rewarded even more so if they remain here.

The Witch: I will be returning from my spar with Frostbite soon. I assure you, she will return with wounds. As will I. Find one of us and tend to them.

The Guardian: Teach another how to defend themselves. Be it a child or an elder wolf, I do not care. If they are too weak to defend themselves, they do not belong. If you are too weak to teach them such a thing, you do not belong. Your skills will be tested, in time, by our Wildfire.

The Thorn: Head west. Discover what the previous king, Tesseract, intends to do. Follow him, chew into him, your methods do not concern me for now. Find out his plans.

The Heretic: If the Trapper brings home a wolf, go to them and persuade them to stay. Teach them about the importance of strength in this world. Otherwise, come to me. We shall discuss your methods.




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