SekhmetPharaoh of Asteraia
KukChosen One
Kweku
ThothAdvisor
Cuirass
ImhotepPriest
None
AmunetHeir
Menkhet
Ma'atDiplomat
Jinx
NephthysButcher
Kattari
SetThief
None
HorusHunter
None
IsisHealer
Belhara
SeshatInformant
Ripper
SceptersWarriors
Negan
SnaresThieves
None
KemetHunters
Enya, Reaver, Kajika
HekaHealers
None
MedjayScouts
None
ScribesDiplomats
None

KithUnranked
Lucille, ⟡Skyrippa, Hircine
KinChildren
Bastet, Kaliban, Runihura, Rana, Mihos, Ragnar, Floki, Nox, Balor

OsirisAllies
None
SlavesCaptives
None (Inara & Idrisa are Guests)
RaEnemies
Shaddix

The Field of ReedsHonored Dead
Tobias | Tick Tock | Samhain | Thoth


News - 6/19/21
Summer is here and Fall is short around the corner. There is unrest as it stands but, perhaps it is to our advantage. Let no one question our strength. Those who wish to speak on rank, seek me out. If anyone wishes to put a hunt together inform me. Adults or others who wish to rise in rank may seek me out.
- Sekhmet

☥ Pregnant | ⟡ Promotion Pending | ☼ Stolen | ☾ Away

Return to Lunar Children
IN THE BUSINESS OF MISERY
IP: 68.186.217.182



misery business
i'm in the business of misery, let's take it from the top
Slowly the little wolf moves across the plain, her white form barely visible in the grasses as she moves through the land she has grown up in. They were pretty when the night fell, and the young Satanican princess had always preferred the darkness. Taking her time, Melisandre tries to make sure she does not step in any gopher holes, the fear of such is ever present. Unfortunately, Melisandre inherited none of her mother's grace and is constantly hurting her little white paws. She had twisted her ankle on her front paw in a hole dug by ground hogs once.

The grass had begun to lose the green of summer and was slowly turning brown, the trees were changing too, and all over Moladion there was a smell she could not place in the air. It was pleasant, lovely to the nose, but the blood crowned princess still could not describe exactly what this new season smelled like. She loved it! Not paying attention can cost you a fortune, and Melisandre has since stopped watching her path and only looked around at her home as she moved closer and closer to the king without ever realizing it. She had not understood why the plains were suddenly lacking for wolves to talk to, nor why the scent of Asteraia herself had begun to change from the scent of Jaidah to the scent of an older female.

Her left paw slips on something sharp, and a loud yelp signals the misstep, Melisandre looking down to the the sharp edge of a jutting rock in the ground with a line of blood on the stone. A few more stains appear on the grass, and Melisandre sniffs at them, smelling only herself and blood, lapping at the red on the ground. A delayed pain lances its way up her leg from her paw and those sickly green orbs are moving to the pad of her tender foot. A wide gash in the largest pad of her paw that bled rather badly had resulted from the pup's slip on the sharp rock.

Urgency hits her as she moves across the grasses, her three-legged pace nothing like it would have been had she been a full fledged yearling. She is still months away from that happening, and her small figure bouncing on three legs runs off blinded by stinging tears in her eyes to her mother. She does not see Tobias until it is too late, her eyes widening as she tries to skid to a halt, unable to stop in time to keep her from colliding with him. Hoping the wolf simply stepped back, she bark-cries out to the towering shadow in the night, should she collide with him or merely stop at his paws it did not matter. Blood leaked from the gash in her paw pad, and now she had a complete stranger to contend with before she got home to her mother's den. Fear drove straight into the Satanican princess's heart, knowing that wolves like her father lived here in the plain, and a new queen meant the only thing to keep others from attacking one another was trust.

She was a smart little thing, but perhaps not smart enough. Lifting herself on three legs, Melisandre moves to flee despite her handicap, only wanting her mother in these moments and not the strange hulking he beast who she had literally run into. Her mother could make her feel better, this stranger was unknown and foreign to a girl who has grown up knowing true nightmares exist and that she is one of them. It does not stop instinctive fear of strangers to know you are only a pint sized snack to a wolf his size, and in a land of darkness it is not good to be an underdog.

newborn // eric x seline // asteraia
( © hunter )


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All ranks may be challenged for outside of Kuk and Thoth. Tasks to rise in rank will be given at the discretion of Sekhmet.

Sekhmet - Pharaoh of Asteraia - Goddess of divine retribution and vengeance, Sekhmet protects and avenges those under her rule. She has final say in all matters pertaining to the pack and it’s wellbeing.

Kuk - The Chosen One - Darkness personified, this wolf is the chief warrior and is given all the same rights as the Pharaoh. Made of strength, tasked with teaching the youth to build their strength.
Thoth - Advisor to Sekhmet - God of wisdom, reason, and secrets. This wolf is extremely loyal to the Pharaoh. They can make and block steals as well as accept challenges when Sekhemt and the Kuk are unable to do so.

Imhotep - Divine Priest - Spiritual Advisor to Sekhmet. You will make sacrifices to the gods in her name.
Amunet - The Heir - One who is hidden and her powers are connected to the words silence, stillness, mystery and obscurity.
Ma'at - Lead Diplomat - God of justice and order. You maintain peace and order within the pack and with those to whom we are bound.

Nephthys - Head Butcher - God of death and decay. You, mighty butcher, will be the artful assassin. Those marked should meet Anubis soon.
Set - Head Thief - God of chaos and change. Take everything that you need and a little extra to grow. The rest is tribute.
Horus - Head Hunter - God of good hunting. Great hunter, the feast will be plentiful when you step on the fields.
Isis - Head Healer - God of healing and protection. You mend the wounds and do not allow weakness to fester.
Seshat - Head Informant - God of knowledge. Gather information on our friends and enemies alike.

Scepters - Warriors - You will work closely with Sobek. Fight for your pack; you will often be asked to escort other members on outings when it is seen fit.
Kemet - Hunters - Working under the eye of Horus, you will ensure the pack is fed.
Medjay - Scouts - Show me, what bounties can you find for the gods? Report your findings to Seshat.
Snares - Thieves - The world is ours, let us reap from it. Learn your art from Set.
Heka - Healers - Work with Isis to heal wounds and ease pain; repair what is broken to the best of your abilities.
Scribes - Diplomats - You will work under Ma'at to complete the duties of mantaining peace within and outside of the pack.

Kith - Children of Asteraia - The youth are our future.
Kin - Unranked members of Asteraia - Those who have not yet chosen a specialty, or who do wish to.

Osiris - Allies of Asteraia
Slaves - Captives of Asteraia
Ra - Enemies of Asteraia
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