The Lost Islands
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Peak

The Prime Minister

Khar'pern

The Codebreaker

Ashteroth

The General

Marceline

The Companions

None None None

The Thinkers

Naydra
Titan

The Politicians

Ararat
Axelle
Hollis
Mae
Nashira
Serenity

The Warriors

Clarity
Kaeja
Lysimache
Starling

The Trinkets

Beloved
Cato
Cullen
Güneşlenmek
Isengrim
Jigsaw
Kazimir
Octavius
Starscream
Yıldırım

PRIME MINISTER'S DECREE

"None." - Leader

The Offspring

Diccon (Cicada x Khar'pern)

Rules

• The Vulcan Peak is where homeless mares come to live as a sisterhood. Stallions may not live here except as captives or companions for the Leaders.

• Warriors keep mainly to fighting, Thinkers keep mainly to raiding, and Politicians may do both, neither, or act as diplomats. Members may issue their own battles and raids, but should generally consult the General, Codebreaker or Prime Minister for permission.

• All major decisions are determined by vote, but the Prime Minister maintains order within the Peak and has the final say.

• Elections for leadership positions will be held every TLI summer, provided the qualifying criteria are met.

• You can find detailed information about how the Peak works on the Rules page.

you left me in the dark

When the rain begins the air cools even further. Impa hears it patter down the mountain face, then crescendo suddenly to what sounds like a stampede. Under it rolls intermittent thunder. Had she been younger, and still prone to bursts of temper and juvenile angst, this weather would have suited whatever dark mass sat on her heart at the time. All that rage against her sire for his abandonment of her and, later, his treatment of her brother; all that frustration with her spacey, flighty little sister; all that hurt from the rejection of her siblings; all of her loneliness; all those aches stacked one after the other on top of her own failings, as well—

Ah, but today she sighs with contentment. The storm feels good, light despite the heavy rainfall. Her thoughts drift. She doesn’t allow herself to sink too deeply into reminiscing, because that darkness is always lurking, ready to pull her back down and smother her with misery. Impa is too tired to entertain such thoughts. She shifts her weight idly and misses the soft vibrations of another horse approaching, and gives a slight start when a voice slides suddenly through the storm. The draft opens her eyes out of habit but can’t make out anything more than an indistinct form surrounded by dark. The voice is familiar in a long-ago way and Impa can’t place the name or even conjure an image of who has addressed her, but she is not alarmed.

Her eyes flicker shut again. “You’ve made quite the trek to address a mare who may as well be a ghost,” Impa says with a wry smile. The expression fades quickly. She inhales, hoping to recognize more concretely the scent of the mare before her. Her visitor smells wet, healthy. Young. It’s not Adelheid —Luck to you, girl— but, ah— perhaps...? The memory sparks suddenly, of Impa romping through the snow. She feels young in this recollection, and remembers a vast amount of shade. There is no way this horse is from the Forest.

Impa snorts. Her memories seem to run together these days, save for the sharp-edged ones that stick out painfully from where they’ve embedded themselves forever in her heart. She attempts for a more professional attitude as she speaks again, pitching her voice to carry over the blasting wind even though the mare stands so close to her. “What can I do for you?”

mare; 17.3hh; black blanket; draft mutt

html by shiva for uforia 2016


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