Introducing The Rift: a new take on a fantasy horse rpg. Inspired by video games like Skyrim, The Rift was created to be a place where creativity can be unleashed.
'A monster has found the Rift. And it will make us monsters of ourselves.'
The magic watched the brokenness of time for moments and years and seconds. It found the wild unpredictability of time beautiful. It longed to know the way time devoured up all the magic creatures into ash and nothingness.
It yearned and desired. The magic wanted. And so it became---
The magic took upon itself a name (many names, many hungers): Contagion. Taint. Virus. Pestilence. Parasite. The magic curled into the bones of a horse and multiplied into a sea of cells. The mind of the horse changed, grew unsteady and violent and vicious. The horse needed as much as the magic did.
The horse wanted everything. All the others called him the first, the first ruined one, the first to pass along the plague, monster of magic.
They all learned to dread what the first brought to their shrines of blood and bone-- for the antidote is nothing.
There is nothing to save once the infection sinks deeps into the heart-- nothing, nothing, nothing.
Featuring:
* Complete control of character appearance
*members play the horses infected by the magic and pass along the disease by activity and chance
*how the infection is played out is mostly up to the players and their characters (zombie ponies are love)
*first game of its kind to play more like a writing-based video game
*play with as many or as few game elements as you want
*lands, antidotes, magic and bonuses are unlocked through game play
*fun, friendly and upbeat writing family
THE RIFT
VERSION II: THE CONTAGION
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