THE MISTRESSALPHA OF IROMAR
Ruby

CHIEFIN WAITING

Apollyon

DEPUTYTHE SECOND

Avery

COUNCILADVISOR

None

TROOPERBEST WARRIOR

None

STALKERPROVIDER

None

MEDICDOCTOR

None

ENVOYDIRECTOR OF DIPLOMACY

None

GOVERNESSPUP SITTER

Adrian

SNOOPTHEIF & SCOUT

None

CHRONICLERSTORY TELLER

None

SOOTHSAYERSEER

Beltane
SoldiersWarriors
None
HuntersHunters
Shaddix^
HealersHealers
None
DiplomatsDiplomats
Sidhe

SpiesSpies
Ruby^
TeachersTeachers
None

ChildrenYoung Pups
None
MembersGeneral Population
Cae
Najira

AlliesAllies
Taviora
Glorall
GUESTSGUESTS
Ramos
Maris
EnemiesEnemies
None


News 03.28.20

Get with me if you want to move up in rank. I'm going to change up the pack tasks for a little change of pace.

Congratulations to Adrian on her promotion to Governess. She will handle the guidance and teaching of our young pups in Iromar.

If you have a ^ next to your name, that means you're up for promotion so see me or send me a message on Discord so we can see where to move you. All others interested in specializing or getting a rank, let me know so we can figure out how to make that happen.

The pack board has been updated. If you wanted to remain a member, let me know either on here or Discord and I'll get you back on the board. Otherwise, let's have a thread!

I know I had a couple replies for the training with Spirane so I will be starting that thread soon. Stay tuned!

I am still working on an alliance with Diveen and Asteraia so stay tuned. If you have any information or would like to help, please let me know. If anyone has any ideas to promote activity within the pack, also, let me know. I am open for plots and such! Meanwhile, thank you all for your continued support of the pack.

- - Avery



+ = Pregnant | ^ = Pending Promotion | Away | /Captive\

Return to Lunar Children
*all we see or seem
IP: 108.245.133.46

"All that we see or seem, is but a dream within a dream."


The bastard had taken away Zharko from me. Taken him someplace.. better. That is all that he had told me and this had happened whilst I was away from the den, sunning myself. I pretended to be completely angry. Snarling, snapping, that sort of thing, but in truth I wasn't terribly attached to the child. Not even the girl. She wasn't my Myrria and I missed her, to tell the truth. Just as I missed Carnifex, not that I'd ever utter such things out loud. Aranck was suitable enough. He kept me well fed and safe. Not once did I shiver this winter and even though he could be detestable at times, the pros outweighed the cons. He was much preferable to death and I had decided he wasn't allowed to let me go, even if he desired as much. Our year contract would be a lifetime if I had my way.

Now that I was left with our daughter I wasn't sure what to do with myself. Aranck had been gone quite a bit lately and I was, frankly, growing bored of life in Diveen. It was so.. calm. So boring. Not that I was what you would call an adventure seeker, but I never considered myself a goody-two-shoes. These were ANGELS, after all, even if they pretended they weren't anymore.

So the moment I heard him call I leaped up, head tilted, and stared into the distance in disbelief. His call was originating from Iromar. And it was screaming something important. I. Am. Alpha. I gasp then, ears falling forward then back, then my tail wags, then I grin. It is a wicked, devilish grin, and I turn towards Zonna. "Better keep up, girl," then I burst into a run. I was kind enough to raise the kids and feed them. They seemed to like me because of that so I never tried to be overly affectionate, seeing how content they were with my dispassion, and so it wasn't considerably different for me to talk to her this way.

I know she is with me, even if she falls behind and I have to slow my step a little, and I leave Diveen before anyone is the wiser. I don't know HOW Aranck did it or why but I was betting others might not be so thrilled. He was sly and always had something luking behind his eyes. It doesn't take long until I enter the moorland. The place of my birth. I can't say I like it here but suddenly I realize something. If Aranck is the Alpha... then I HAD BETTER BE HIS DAMN ALPHESS.

First thing I hear, though, is snarling and screaming, and I head in that direction assured that Aranck is probably the cause. I see him fighting off a woman, a pup, and a young adult. And I just sit there and watch, Zonna nearby probably. As they race away and Aranck watches them, I finally make myself known as I walk towards him, instinctivly coiling around him like a cat. Brushing his fur so that his scent is on me and mine is on him, a declaration of sorts, and I grin at him. "Well. You've certainly been busy."



malleah
ten - diveen - heartless - soulless
html (c) Alicia, image sanctuare




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PACK RANKS



Monarch
Pretty simple, Alpha of Iromar. Ultimate authority. What I say, goes.
Chief
The 'Co-Alpha'. He is her equal and has all the same authorities as she does. He is be respected and can take challenges and block steals.
Deputy
The Beta of Iromar. The most trusted wolf under the Alpha. Has all the same authorities of the Monarch in her absence. Second in command. Can block steals and take challenges.
Council
The advisor to the Monarch. One who's wisdom is often sought in matters of politics and war. Not necessarily an elder but someone the Monarch looks up to.
Trooper
The head warrior of Iromar. Shows the most skill in combat and has experience to back it up. Trains the soldiers and serves as their direct supervisor. Can block steals.
Stalker
The head hunter of Iromar. Shows the most skill in hunting and providing for the pack. Tasked with leading pack hunts and teaching the pups of the pack at designated times. Trains the hunters and serves as their direct supervisor. Can block steals.
Medic
The head healer of Iromar. Skilled in herbs and emergency medicine. Tasked with checking on the Monarch/Deputy after a challenge and also keeping up with mothers around birthing time. Trains the healers and serves as their direct supervisor. Can block steals.
Envoy
The head diplomat in Iromar. Skilled in matters of politics and conversation. Intelligent and witty, this wolf keeps the pack together as one while reaching out to potential allies for support. Council is their direct supervisor. Trains the diplomats and serves as their direct supervisor. Can block steals.
Governess
The guardian of offspring in Iromar. Skilled as a warrior and alert as a scout, this wolf is tasked with probably one of the most important jobs in Iromar, protecting the future of the pack and Moladian. They can watch the litter while the parents are off doing tasks, hunting, or just enjoying some quiet time. Can serve as guides for the pups, like having a full time guardian. Trains the teachers and serves as their direct supervisor. Can block steals.
Snoop
The head spy in Iromar. Skilled in maneuverability and blending in, this wolf must be a shadow when called upon. Tasked with finding out information about other packs or wolves when called upon, this wolf must be quick as well as witty, able to make anyone believe anything. Also serves as a thief when the need arises. Trains the spies and serves as their direct supervisor. Can block steals.
Chronicler
The head story teller of Iromar. This wolf has done their research on all things Iromar and Moladian. They can give a good history lesson or spin a tale on demand when the younger minds call for distraction. Able to captivate an audience. May even help with speeches for the Monarch when necessary. No one to train but the pups or even adults of Iromar when they have questions or curiosity about the past. This wolf may even be called upon by the Council at times. Can block steals.
Soothsayer
The seer of Iromar. This is a special rank made specifically for a wolf with "the sight." Consider her an advisor/spy of sorts for the alpha and rest of the pack. She/he can gather intel from outside or supernatural forces. You don't have to believe in the magic of this ability for any wolf with this rank will be respected as a ranked member of the pack. Can block steals.
Warriors- Members of the Iromar army. Skilled in combat and overseen by the Trooper.
Hunters- Providers for Iromar. Skilled in scavenging and hunting.
Healers- Doctors of Iromar. Skilled in herbs and emergency medicine for those in need.
Diplomats- Extroverts of Iromar. Skilled in politics and overall conversation.
Spies- Scouts and thieves of Iromar. Skilled in blending in and masking themselves when called upon.
Teachers- Guardians of the youth of Iromar. Skilled in defense and culture. They shape the young minds of the future.
Children-The pups of Iromar. To be cherished as they are precious for the future of the land. Shape them and mold them into something we can all be proud of.
Members- Overall pack members of Iromar. Not specialized in a particular field yet but just as important to the population.
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