THE MISTRESSALPHA OF IROMAR
Ruby

CHIEFIN WAITING

Apollyon

DEPUTYTHE SECOND

Avery

COUNCILADVISOR

None

TROOPERBEST WARRIOR

None

STALKERPROVIDER

None

MEDICDOCTOR

None

ENVOYDIRECTOR OF DIPLOMACY

None

GOVERNESSPUP SITTER

Adrian

SNOOPTHEIF & SCOUT

None

CHRONICLERSTORY TELLER

None

SOOTHSAYERSEER

Beltane
SoldiersWarriors
None
HuntersHunters
Shaddix^
HealersHealers
None
DiplomatsDiplomats
Sidhe

SpiesSpies
Ruby^
TeachersTeachers
None

ChildrenYoung Pups
None
MembersGeneral Population
Cae
Najira

AlliesAllies
Taviora
Glorall
GUESTSGUESTS
Ramos
Maris
EnemiesEnemies
None


News 03.28.20

Get with me if you want to move up in rank. I'm going to change up the pack tasks for a little change of pace.

Congratulations to Adrian on her promotion to Governess. She will handle the guidance and teaching of our young pups in Iromar.

If you have a ^ next to your name, that means you're up for promotion so see me or send me a message on Discord so we can see where to move you. All others interested in specializing or getting a rank, let me know so we can figure out how to make that happen.

The pack board has been updated. If you wanted to remain a member, let me know either on here or Discord and I'll get you back on the board. Otherwise, let's have a thread!

I know I had a couple replies for the training with Spirane so I will be starting that thread soon. Stay tuned!

I am still working on an alliance with Diveen and Asteraia so stay tuned. If you have any information or would like to help, please let me know. If anyone has any ideas to promote activity within the pack, also, let me know. I am open for plots and such! Meanwhile, thank you all for your continued support of the pack.

- - Avery



+ = Pregnant | ^ = Pending Promotion | Away | /Captive\

Return to Lunar Children
The old that is strong does not wither
IP: 174.52.74.54

halcyon;

The tension in the air could have been felt by all who happened to be close by. Two wolves with the same goal, but different means, stood facing each other, neither one willing to back down. Undyne bristled and growled through exposed teeth, a final warning that Halcyon promptly ignored. He was older than her, more trained, and ready to take the prince away to safety. He wasn't about to let Aithne’s murderer keep her only son hostage! Returning the gesture, the smaller male allowed his own fangs to shine in the growing dawn. Hackles rose to their highest point to try and make him look even more intimidating in the vain attempt to get the other to back down. It didn't have to come to this! It's not what he wanted, but stubbornness and revenge concealed the clear path from him. By the end of this, someone was going to get hurt.

No other words were spoken. Undyne knew what he was here for and his stance was clear he was not leaving without the young prince. She lunged at him and, acting on pure instinct, he snapped at her. His teeth clacked together only a few inches away from her face. A dark growl oozed from his throat, which hid the sound of approaching paws. By the time the russet wolf knew he was in trouble, it was too late. The large, dark maltese colored male emerged from the shadows and stood before the two ex-guards in all his dominate glory. Halcyon turned to him and glared with as much hatred as he could muster. The traitor spoke, but his words fell upon deaf ears. The only thing Halcyon could see were those same teeth embedded into Aithne’s throat.

He had found her body when he had come searching for Aster, he had seen her blood spilling from the life ending wound. And here stood her killer. The moment Aranck leaned over Halcyon, something snapped within the wolf and he could no longer hold back. His mission had failed. Deep down, Halcyon knew he could not leave here with Lazarus, but that would never stop him from trying. Now, he had to escape with his life. There was no way the alpha was going to just let him leave! So, Halcyon made his move.

Lunging at Aranck, Halcyon aimed for his throat. He gave no warning, hoping that this attack would take the larger male by surprise. Of course, his real target wasn't the king. It was Undyne. The second Halcyon moved to attack, he knew she would be on him in a flash. Once his teeth snapped close to Aranck's flesh, he pulled away quickly to face the younger girl. She would come and he would have no choice but to attack. His teeth aimed for her face, hoping she would dodge. But he underestimated her willingness to protect the wolf she cared for most. Halcyon couldn't have known that his teeth would do so much more damage to the girl who was just trying to do her best to help. When this fight was over, it would be hard for him to forgive himself.

the crownless again shall be king
Male - Five - Loves None - Protects Solstice- Solitary
html © dante. image © lz.


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PACK RANKS



Monarch
Pretty simple, Alpha of Iromar. Ultimate authority. What I say, goes.
Chief
The 'Co-Alpha'. He is her equal and has all the same authorities as she does. He is be respected and can take challenges and block steals.
Deputy
The Beta of Iromar. The most trusted wolf under the Alpha. Has all the same authorities of the Monarch in her absence. Second in command. Can block steals and take challenges.
Council
The advisor to the Monarch. One who's wisdom is often sought in matters of politics and war. Not necessarily an elder but someone the Monarch looks up to.
Trooper
The head warrior of Iromar. Shows the most skill in combat and has experience to back it up. Trains the soldiers and serves as their direct supervisor. Can block steals.
Stalker
The head hunter of Iromar. Shows the most skill in hunting and providing for the pack. Tasked with leading pack hunts and teaching the pups of the pack at designated times. Trains the hunters and serves as their direct supervisor. Can block steals.
Medic
The head healer of Iromar. Skilled in herbs and emergency medicine. Tasked with checking on the Monarch/Deputy after a challenge and also keeping up with mothers around birthing time. Trains the healers and serves as their direct supervisor. Can block steals.
Envoy
The head diplomat in Iromar. Skilled in matters of politics and conversation. Intelligent and witty, this wolf keeps the pack together as one while reaching out to potential allies for support. Council is their direct supervisor. Trains the diplomats and serves as their direct supervisor. Can block steals.
Governess
The guardian of offspring in Iromar. Skilled as a warrior and alert as a scout, this wolf is tasked with probably one of the most important jobs in Iromar, protecting the future of the pack and Moladian. They can watch the litter while the parents are off doing tasks, hunting, or just enjoying some quiet time. Can serve as guides for the pups, like having a full time guardian. Trains the teachers and serves as their direct supervisor. Can block steals.
Snoop
The head spy in Iromar. Skilled in maneuverability and blending in, this wolf must be a shadow when called upon. Tasked with finding out information about other packs or wolves when called upon, this wolf must be quick as well as witty, able to make anyone believe anything. Also serves as a thief when the need arises. Trains the spies and serves as their direct supervisor. Can block steals.
Chronicler
The head story teller of Iromar. This wolf has done their research on all things Iromar and Moladian. They can give a good history lesson or spin a tale on demand when the younger minds call for distraction. Able to captivate an audience. May even help with speeches for the Monarch when necessary. No one to train but the pups or even adults of Iromar when they have questions or curiosity about the past. This wolf may even be called upon by the Council at times. Can block steals.
Soothsayer
The seer of Iromar. This is a special rank made specifically for a wolf with "the sight." Consider her an advisor/spy of sorts for the alpha and rest of the pack. She/he can gather intel from outside or supernatural forces. You don't have to believe in the magic of this ability for any wolf with this rank will be respected as a ranked member of the pack. Can block steals.
Warriors- Members of the Iromar army. Skilled in combat and overseen by the Trooper.
Hunters- Providers for Iromar. Skilled in scavenging and hunting.
Healers- Doctors of Iromar. Skilled in herbs and emergency medicine for those in need.
Diplomats- Extroverts of Iromar. Skilled in politics and overall conversation.
Spies- Scouts and thieves of Iromar. Skilled in blending in and masking themselves when called upon.
Teachers- Guardians of the youth of Iromar. Skilled in defense and culture. They shape the young minds of the future.
Children-The pups of Iromar. To be cherished as they are precious for the future of the land. Shape them and mold them into something we can all be proud of.
Members- Overall pack members of Iromar. Not specialized in a particular field yet but just as important to the population.
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