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**SITE UPDATE #1**
IP: 65.29.75.36

HELLO ALL MY LOVELY AND FLUFFY FRIENDS! Casey, Xathira (previously LSVK) and I have been working on some pretty awesome site updates... and here is the start of them! We will be releasing them one by one, anywhere from once a week to once a month. The rules are all posted under rules ( if you cannot see them, clear your cache!) and if you have questions, please ask!<3

Background:
Years and years ago when Blossom Forest was first discovered, there was magic in these lands - both wonderful and evil. There was a demon within the bowels of Cavern Secrets that threatened the very existence of the wolves that had come to inhabit it, and so amulets were forged that gave their wearers specific powers. After the demon was destroyed, the wolves used their amulets to hide Blossom Forest from the outside world and protect it. However, the years have weakened the magical barrier and magic has now exploded, starting where it all began - Cavern of Secrets. Now magic is seeping out into the world and affecting individuals, lands, and bloodlines alike all over Blossom Forest. How it will progress, no one knows…

General usage of magical beings:
To apply for any of the magical beings, you must fully read and understand each of them and agree to all of their terms. If you break any of the terms of the magical beings (e.g. roleplay a vampire during the day, not allow your character to be killed if it calls for it) you will be warned to amend the situation. If you do not, you will stripped of whatever magical terms you had and not allowed to have any further ones for 3 months. If you do it again, your character will be permanently killed and you will never be allowed to have magical characters again.


Vampires:
A. Physical:
Their irises and lenses turn a bright luminescent red color that allows for infrared vision at night. However, because of this, they can only go out during the night as the sunlight will burn their sensitive lenses and give them headaches so terrible that it will knock them unconscious. Where they were originally bitten also turns a true red color in stark contrast to their pelt (“Blood Mark”). They can only eat/drink the blood of other carnivores and will get sick if they feed on herbivores. They must feed once per season. To do this, they must post in Prey Plateau with either another playing willing to roleplay/be bitten, or have an admin roll to see if they were successful in their feeding, no roleplaying necessary (1,2,3=fail; 4,5,6= success). You can only attempt to feed once per week. In addition, their canines will grow longer to resemble fangs.

B. Beginning:Vampires can only be made by being bitten by another true vampire. To become a vampire, request on the OOC board and a meeting with be arranged. The admins will roll with the following results (FOR ANY AND ALL VAMPIRE BITES except against Tempests):
1 - your character’s heart gives out due to the vampiric poison and your character dies
2,3,4 - your blood does not react to the vampire venom and nothing happens
5,6 - Your character is turned into a vampire

C. Supernatural: Vampires can have companions who fall under their spell, dubbed “Mesmers”. The other character’s player must agree to becoming a Mesmer. Mesmers protect their masters during the day and must do everything that their master says. In addition, vampires are only allowed in packs when a pack member invites them inside.
**The original vampire is Draven**



The Tempest Bloodline (The slayers)
These wolves were made to be the light to offset the darkness of the vampires. Because of this and their ability to walk through Hellfire to destroy the vampires, they are resistant to fire. They have a fiery temper that magically repels those around them and makes it difficult for them to have a successful romance. Any time a tempest interacts with a wolf of their preferred gender, an admin will roll a d6. On a roll of a 6, that character is their soulmate and is the only wolf that the Tempest can now have a romantic connection with, and the only wolf that they can bear pups with. However, whenever they are with their mate, they are completely weak at night and can hardly stand. Any attack against them has a 10% chance of missing. In addition, all of them will have electric blue eyes that glow in the dark.
**This is starting in the Kalgalath bloodline - it currently affects Aindreas, Vladimir, and Drizzt**



Tempest x Vampire Connection
Vampire cannot enter any pack that a Tempest belongs to, even if invited in. Whenever a Tempest and a Vampire are actively posting on the same page, a fight occurs. An admin will roll to see whether it is night or day. If it is daytime, the Tempest will win automatically against the vampire unless the vampire has a bonded Mesmer who is willing to fight the Tempest. If the vampire loses, it will be severely injured and lose 2 weeks of opportunity for feeding. If it is night and the Tempest has a bonded soulmate, the Vampire will automatically win against the Tempest unless the Soulmate wishes to fight the Vampire. If a Tempest loses, it will be severely injured, be sterile for the next month due to the vampire poison, and will be overly aggressive for the next week. If there is to be a roleplayed fight, there will be two rounds of attacking, and each round each will player will be allowed two attacks (total of four). Whether or not they hit will be decided by admin rolls - an attack roll will be made on a d20 along with a defense roll. If the defense roll is higher than the attack roll, the attack will miss and vice versa. Each attack will be partial damage unless the attack roll is at least 5 higher than the defense roll. Tempests get a +2 to their defense rolls. If a fatal hit gets full damage, the other character will not die without the player’s permission. If a Tempest bites a Mesmer, bleeds on one of their wounds, or gets blood in the Mesmer’s mouth, the hypnosis will be reversed, the Mesmer will run in fear from the vampire and never be allowed to be mesmerized again.


Replies:
  • [heavy breathing] -
    woo!! -
    OH WOW -


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