The Castle
the centre of royal life
The castle sits at the centre of sprawling grounds containing gardens, training arenas, barracks, the royal stables and Lake Lilith, which is fed by the River Twinge. The royal guards which are stationed at various points around the territory will occasionally check fairiesí identities but are usually happy to let visitors wander around, unless the king orders otherwise. Within the castle itself, the west wing is the personal residence of the royal family, the east wing is the home of the court and the servantsí quarters on the lower levels. The castle is practically impregnable and is well-guarded against attack.


royal men
royal women
Morgana, sister of the King

Lady Alethea
Lady Styx
Captain Flynn
Lord Anapa
Lady Electra
Lady Rhyolite

Residents and Employees

Grayson, Squire
Flynn, Captain of the Royal Guard
Caldera, Royal & Alliance Guard
Dylan, Trainee Guard
Saffron Trainee Guard
Alector, Trainee Guard
Amber, Treasurer
Gavin, Artist
Danny, Royal Doctor
Graeling, Naval Navigator
Mohana, Librarian

Madeline, Housekeeper
Margaret, Kitchen Maid
Alistair, Stable Boy
Luke, Kennel Boy
Cypress, Kennel Boy
Jacopo, Kidnapper

Add your character and their personalised role via the updates board.

located here
  • Royal court: The royal court is a place for people to receive an audience with members of the royal family. Petitions can be presented to the king, connections made and events held.
  • Royal stables: The royal stables offers quality horses on lease for a variety of uses.
  • Royal schools: Children can receive private tuition or schooling here.
  • Royal library: The largest collection of written works in all of Shaman.
  • Royal hospital: The only official hospital in Shaman, this is where the sick and wounded are brought to be cared for.
  • Royal gardens: Beautiful and varied gardens which are open to the public. Includes allotments, flower gardens, and open spaces to walk or ride in.
  • Barracks: Royal and Alliance guards and soldiers live in the barracks.
  • Training arena: A well-equipped arena for knights, soldiers and guards to develop their fitness and skills.
chase the wind and touch the sky

Her fingers danced in a practiced motion twisting her hair into a braid from the crown of her head to the end. She tied a length of purple leather around it to hold it in place and then threw it back over her shoulder. Smiling, Morgana turned and retrieved her newest bow from the rack pushed up against the fencing on her left hand side. On cue, Kraar left the post he had been perched on and landed expertly on his mistress' shoulder. It had been a few years since she had regained her eyesight, but she had spent so much of her life using her familiar's eyes to shoot that she was sure she was more accurate when she worked with him. Kraar, frequently self-serving, silently agreed. He remained resentful of the fact she frequently insisted on switching between the two.

The bow itself had been custom made from a rich-red wood with all the properties of yew. Morgana hadn't encountered the wood before, and certainly not in a bow, but it was uncommonly beautiful. Once it had been lacquered it had adopted a lustrous shine. The craftsman who had carved it for her and cut ravens along the full length and rubbed dark polish to define the outlines. It was the first time she'd chosen a bow based on looks rather than practicality. It was time to find out how well it could shoot.

Using Kraar's eyes she glanced the length of the arena. She'd set up a series of targets of different shapes, some stationary and some with mechanisms to keep them moving. They waited patiently in a jagged formation supplying her with varying distances. Morgana collected an arrow, fletched with magpie-like feathers, from the quiver at her hip. The bow drew like a dream, strong enough that she could feel her arms working but not so stiff she had to strain. She lined up and fired at the first stationary target. Her release was followed a moment later by a triumphant thunk. Pleased, she notched a second arrow. This time she fired at a taller target, the bullseye pinned to the end of a wooden arm. As the arrow struck true the arm began to spin, bringing around the second bullseye on the other end of the arm. Quick as a flash, Morgana drew her third arrow and it thudded home as the targets completed their first full turn.

The sound of approaching footsteps crunching the gravel of the driveway behind her stopped her from nothing a fourth arrow. She turned, glancing over her shoulder at the trio advancing towards the arena gate. The guard was easy to indentify in his scarlet uniform but the woman and the otter were unfamiliar. Morgana set her bow back down in the rack and met them at the fence line.
"Afternoon, Brandon," she smiled at the guard, leaning against the gate. Kraar hopped from her shoulder onto the wooden beam and glowered at the strangers warily. Morgana glanced at him but made no comment.
"Afternoon, M'Lady," the guard replied, casting a wary look in the raven's direction, "this is um..." he paused, glancing at his strange companion with a frown and realising he'd forgotten to ask her name. He waited a moment, hoping she'd supply it. "She says she's come to ask for your help with her ren." Morgana raised a curious eyebrow as Brandon turned back to the young woman. "Miss, this is the Lady Morgana."

photo by darian wong at flickr.com


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