SekhmetPharaoh of Asteraia
KukChosen One
Kweku
ThothAdvisor
Cuirass
ImhotepPriest
None
AmunetHeir
Menkhet
Ma'atDiplomat
Jinx
NephthysButcher
Kattari
SetThief
None
HorusHunter
None
IsisHealer
Belhara
SeshatInformant
Ripper
SceptersWarriors
Negan
SnaresThieves
None
KemetHunters
Enya, Reaver, Kajika
HekaHealers
None
MedjayScouts
None
ScribesDiplomats
None

KithUnranked
Lucille, ⟡Skyrippa, Hircine
KinChildren
Bastet, Kaliban, Runihura, Rana, Mihos, Ragnar, Floki, Nox, Balor

OsirisAllies
None
SlavesCaptives
None (Inara & Idrisa are Guests)
RaEnemies
Shaddix

The Field of ReedsHonored Dead
Tobias | Tick Tock | Samhain | Thoth


News - 6/19/21
Summer is here and Fall is short around the corner. There is unrest as it stands but, perhaps it is to our advantage. Let no one question our strength. Those who wish to speak on rank, seek me out. If anyone wishes to put a hunt together inform me. Adults or others who wish to rise in rank may seek me out.
- Sekhmet

☥ Pregnant | ⟡ Promotion Pending | ☼ Stolen | ☾ Away

Return to Lunar Children
We are stuck in this world
IP: 108.55.64.173

Once she’d delivered the offered leg to Shaddix and made sure he was squared away, Hircine trotted back to Curaiss. It wasn’t far off from the harsh, sometimes guttural names of her homeland. Truly she did wonder if Moladion wasn’t just the place where all bloodquests led. A gathering of of Daedric souls whose purpose led them beyond the packs. It was a comforting thought and quite invigorating to know that she might run into the reincarnated souls of her people. Of course that was assuming that they remembered the way. What did happen to souls who passed outside of the pack? Were they reborn without the rites of the Death Eaters? Now that was troubling.

With that heavy thought on her mind, Hircine rejoined Curaiss and followed him south. It was hard not to notice that the wind became milder as they ventured onward or the way that the snow gave way to brittle grasses. She supposed that the land wasn’t horrible; at least there were no trees or tangled vegetation to pull at her thick fur or get stuck in the gentle curls. It was vast and easy to see for great distances which suited Hircine just fine. As the ruddy beast turned back to inform her they had arrived, she tilted her head and cast her starlit eyes around. It wasn’t anything like where she’d come from, but perhaps that was the point. She was fairly certain that whatever force guided her bloodquest had meant for her to meet this flesh eater and spend time among his people. Perhaps she would learn what had happened to the wolves that never returned from their blood quests?

”Open is good. Nothing to block the wind either.” She had a feeling that the north winds might be her only saving grace. Already the winds were far too calm for her liking. She was used to gusts and all out squalls where she’d come from. Her thick double coat was a lifesaver there. Here she could already feel the start of discomfort and warmth. Brushing it aside, however, she smiled her little lopsided smile and snorted softly. ”A tour would be grand...a grand tour if you will. That is, if you have the time. I’m sure someone such as yourself has much more important things to do than point out the sights to a foreigner.”


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All ranks may be challenged for outside of Kuk and Thoth. Tasks to rise in rank will be given at the discretion of Sekhmet.

Sekhmet - Pharaoh of Asteraia - Goddess of divine retribution and vengeance, Sekhmet protects and avenges those under her rule. She has final say in all matters pertaining to the pack and it’s wellbeing.

Kuk - The Chosen One - Darkness personified, this wolf is the chief warrior and is given all the same rights as the Pharaoh. Made of strength, tasked with teaching the youth to build their strength.
Thoth - Advisor to Sekhmet - God of wisdom, reason, and secrets. This wolf is extremely loyal to the Pharaoh. They can make and block steals as well as accept challenges when Sekhemt and the Kuk are unable to do so.

Imhotep - Divine Priest - Spiritual Advisor to Sekhmet. You will make sacrifices to the gods in her name.
Amunet - The Heir - One who is hidden and her powers are connected to the words silence, stillness, mystery and obscurity.
Ma'at - Lead Diplomat - God of justice and order. You maintain peace and order within the pack and with those to whom we are bound.

Nephthys - Head Butcher - God of death and decay. You, mighty butcher, will be the artful assassin. Those marked should meet Anubis soon.
Set - Head Thief - God of chaos and change. Take everything that you need and a little extra to grow. The rest is tribute.
Horus - Head Hunter - God of good hunting. Great hunter, the feast will be plentiful when you step on the fields.
Isis - Head Healer - God of healing and protection. You mend the wounds and do not allow weakness to fester.
Seshat - Head Informant - God of knowledge. Gather information on our friends and enemies alike.

Scepters - Warriors - You will work closely with Sobek. Fight for your pack; you will often be asked to escort other members on outings when it is seen fit.
Kemet - Hunters - Working under the eye of Horus, you will ensure the pack is fed.
Medjay - Scouts - Show me, what bounties can you find for the gods? Report your findings to Seshat.
Snares - Thieves - The world is ours, let us reap from it. Learn your art from Set.
Heka - Healers - Work with Isis to heal wounds and ease pain; repair what is broken to the best of your abilities.
Scribes - Diplomats - You will work under Ma'at to complete the duties of mantaining peace within and outside of the pack.

Kith - Children of Asteraia - The youth are our future.
Kin - Unranked members of Asteraia - Those who have not yet chosen a specialty, or who do wish to.

Osiris - Allies of Asteraia
Slaves - Captives of Asteraia
Ra - Enemies of Asteraia
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