The forest stands tall and lush here; ancient trees reach weather-twisted arms to the sky, fighting monster-like storm clouds back with their interlacing fingers. Shadow seems to lurk everywhere you look, but it spills calmly, coolly, inspiring a sense of stealthy calm or protection rather than unease. That is, if you've forgotten what kind of creature might be stalking just out of sight...Abendrot is a land cradled by the dark woods on all sides; in the center, some of the larger trees stay behind to reveal a small plateau - a citadel where this pack can gather and defend itself from invaders. There are, of course, softer sides to the land. Clearings here and there allow the sun to throw down its rays in incongruously resplendent gold showers. Ignore the lingering scents of blood spattered here and there along the borders: those do not concern you. The river on one edge of the territory is playful enough when it hasn't been gorged by violent rain. You can choose to note the ragged claw marks raked down tree trunks and the forest floor as friendly "Home Sweet Home" signs, if you wish.

All who treasure loyalty, order, victory, and the occasional indulgence of raw visceral pleasure are welcome, once they've been approved by the ever-watchful eyes of Abendrot's Alpha. But keep one thing in mind: no matter what your motive, this is not a fool's Paradise. This is the land of soldiers, assassins, and spies. This is ABENDROT.

Make up your mind quickly and prepare to prove your worth. You wouldn't want to add to those blood spatters, would you...?

Refresh/Reload

Pack Closed
IP: 74.199.21.5

The tundra pack looks little better than the wasteland that it borders, a place of dry grasses and wide-open spaces. However, as fall began creeping into Blossom Forest, the fog that usually blanketed the territory grew so thick and so dense that it was impossible to see through - and no scents could be discerned through the mist. This made hunting impossible . . . and unseen threats all the more dangerous. Now that winter is on its way, the fog has started clearing enough that certain areas of Graes can be navigated; however, wolves must travel with the mist, for what is visible one day might be obscured by low-hanging clouds the next.

To avoid the perils the mist might conceal, it is safest to remain outside the territory until the fog of Graes returns to its silvery, gossamer self. The territory is closed.

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