DEADMAN (Hircine) - " />
SekhmetPharaoh of Asteraia
KukChosen One
Kweku
ThothAdvisor
Cuirass
ImhotepPriest
None
AmunetHeir
Menkhet
Ma'atDiplomat
Jinx
NephthysButcher
Kattari
SetThief
None
HorusHunter
None
IsisHealer
Belhara
SeshatInformant
Ripper
SceptersWarriors
Negan
SnaresThieves
None
KemetHunters
Enya, Reaver, Kajika
HekaHealers
None
MedjayScouts
None
ScribesDiplomats
None

KithUnranked
Lucille, ⟡Skyrippa, Hircine
KinChildren
Bastet, Kaliban, Runihura, Rana, Mihos, Ragnar, Floki, Nox, Balor

OsirisAllies
None
SlavesCaptives
None (Inara & Idrisa are Guests)
RaEnemies
Shaddix

The Field of ReedsHonored Dead
Tobias | Tick Tock | Samhain | Thoth


News - 6/19/21
Summer is here and Fall is short around the corner. There is unrest as it stands but, perhaps it is to our advantage. Let no one question our strength. Those who wish to speak on rank, seek me out. If anyone wishes to put a hunt together inform me. Adults or others who wish to rise in rank may seek me out.
- Sekhmet

☥ Pregnant | ⟡ Promotion Pending | ☼ Stolen | ☾ Away

Return to Lunar Children
DEADMAN (Hircine)
IP: 38.80.232.224

I'LL BE YOUR DEADMAN


STUCK IN YOUR WONDERLAND
His new-found freedom had been snapped away from him and it was... mildly infuriating. Ramos wasn’t quite angry but he wasn’t content either, rather on edge and a little jumpy. His trusting nature had been used against him by Cuirass who had easily lead him over the border and into Asteraia’s paws. They hadn’t mistreated him but he did not feel welcome. There was a near constant watch on him that he did everything in his power to make at ease. The great cream brute did not want a fight or even a warning nip. He had enough scars hidden under his multicolored coat, a fresh one would do a lot more harm than good as a loner.

Of course, that didn’t mean he hadn’t thought of escaping. That thought had passed through his mind a handful of times, but, as many times as they had come up, they were shut down. He still wasn’t entirely sure what his purpose was here as he couldn’t put his faith into anything that came out of the ruddy wolf’s mouth. While avoiding a fight weighed heavy on him, what truly kept him was learning why exactly him. If it was solely Cuirass’s decision or if the alpha had ordered it or if this was something that was simply done in Moladion as a part of its culture. He knew that kidnapping pups was generally frowned upon and that there seemed to be a constant power play between the many packs, but that was the extent of his knowledge of this new world.

And he aimed to change that.

Ramos figured he had enough rapport with his current guard to ask for a little time to stretch his legs. The recent light wash of rains had taken its toll on his shoulder and he needed the walk to really stretch the limb back out. It took few good minutes of convincing and a detailed plan of just how he was to go about his stroll before he was allowed to leave the immediate vicinity. Upon getting the permission, he bowed his head, and left at a light lope to circle around the nearby soft, rolling hills. He was hoping to catch someone out and about, someone from Asteraia who might hold a conversation with him who he can trust a little more than the wolf who had imprisoned him.
RAMOS :: BOUND TO NONE :: LONER
sarah loves me!


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All ranks may be challenged for outside of Kuk and Thoth. Tasks to rise in rank will be given at the discretion of Sekhmet.

Sekhmet - Pharaoh of Asteraia - Goddess of divine retribution and vengeance, Sekhmet protects and avenges those under her rule. She has final say in all matters pertaining to the pack and it’s wellbeing.

Kuk - The Chosen One - Darkness personified, this wolf is the chief warrior and is given all the same rights as the Pharaoh. Made of strength, tasked with teaching the youth to build their strength.
Thoth - Advisor to Sekhmet - God of wisdom, reason, and secrets. This wolf is extremely loyal to the Pharaoh. They can make and block steals as well as accept challenges when Sekhemt and the Kuk are unable to do so.

Imhotep - Divine Priest - Spiritual Advisor to Sekhmet. You will make sacrifices to the gods in her name.
Amunet - The Heir - One who is hidden and her powers are connected to the words silence, stillness, mystery and obscurity.
Ma'at - Lead Diplomat - God of justice and order. You maintain peace and order within the pack and with those to whom we are bound.

Nephthys - Head Butcher - God of death and decay. You, mighty butcher, will be the artful assassin. Those marked should meet Anubis soon.
Set - Head Thief - God of chaos and change. Take everything that you need and a little extra to grow. The rest is tribute.
Horus - Head Hunter - God of good hunting. Great hunter, the feast will be plentiful when you step on the fields.
Isis - Head Healer - God of healing and protection. You mend the wounds and do not allow weakness to fester.
Seshat - Head Informant - God of knowledge. Gather information on our friends and enemies alike.

Scepters - Warriors - You will work closely with Sobek. Fight for your pack; you will often be asked to escort other members on outings when it is seen fit.
Kemet - Hunters - Working under the eye of Horus, you will ensure the pack is fed.
Medjay - Scouts - Show me, what bounties can you find for the gods? Report your findings to Seshat.
Snares - Thieves - The world is ours, let us reap from it. Learn your art from Set.
Heka - Healers - Work with Isis to heal wounds and ease pain; repair what is broken to the best of your abilities.
Scribes - Diplomats - You will work under Ma'at to complete the duties of mantaining peace within and outside of the pack.

Kith - Children of Asteraia - The youth are our future.
Kin - Unranked members of Asteraia - Those who have not yet chosen a specialty, or who do wish to.

Osiris - Allies of Asteraia
Slaves - Captives of Asteraia
Ra - Enemies of Asteraia
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