The Lost Islands
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1) Do you feel that the battle ranking system should be altered to be more accessible to new players? If yes, how so?

It definitely makes getting a territory a lot harder at first, but I think it's good to reward patience and cleverness with IC ways of obtaining one. I feel we don't need a total overhaul of this at all, just maybe some minor modifications.

2) How would you feel about a "beginner's luck bonus" being offered to unranked characters, giving them an advantage in their first battle (e.g. an extra point/side of the die)?

I don't mind this, but I think it should only apply ONE TIME EVER per character. So if unranked Horse A fights Rank 2 Horse B in either a dice roll or RP battle, Horse A can opt to use this bonus, but only once. If he uses it and he still loses, too bad it's gone.

3) Do you feel the length of time it takes to reach rank 3 is too long? If yes, what do you feel a reasonable length of time would be?

It's a pretty long time, but I don't really mind. It might be nice to have another way to gain battle experience, based on IC participation. Perhaps raid participation should be rewarded with 1 experience point towards battles as well (going toward the monthly cap of 3 points). I feel that part of the game has all but disappeared and would like to encourage some activity there.

4) Do you feel that dice roll battles should be altered (e.g. count for less exp)? How do you feel about dice rolls for practice? Do they add anything to the game, or should they be nixed?

I like dice roll battles when you just want to move something along. They are efficient so I don't think they should be eliminated. Personally I'd want to see keeping a dice roll battle worth one point and see RP battles worth more (maybe 2 points). And keep the experience cap at 3 max experience points per character per month.

5) Should characters be allowed to take on more challenges per season than the current limit allows, as long as they are willing? If yes, how should this affect exp limits?

Yes, but perhaps for characters that are continually challenged, they can gain bonus exp (beyond the normal cap of 3 points) so there's some recourse for dealing with being constantly challenged for a thing. I do think we should have provisions in place to make sure that a player doesn't have to do a thousand RP battles all the time though, because that gets exhausting for everyone. So maybe a cap on RP battles, but not for dice rolls, and allowing the challenged party to receive experience beyond the cap (with no experience for the challenger if they've already gotten it or hit the cap).

6) How would you define a "co-lead"? How should we classify them, for the purpose of leader-specific rules regarding battles/raids/territories, etc?

A co-lead is an IC appointed position in my opinion and should not have any leadership power beyond what the actual defacto territory leader appoints.

7) Should co-leads/queens/consorts/companions count as high-stakes in battles where they are being challenged for, since the actual territory owner/boss/prime minister is protected from being challenged for, but co-leads and other elite ranks have no such protection? Or should they remain low-stakes, since they are only one "thing" being challenged for?

Yes, this would be high stakes in my opinion, as long as IC they have been given "equal" power as the defacto territory leader.

8) Should co-leads be eligible for being challenged to a battle even if the territory owner has already been challenged for the season, or should they be protected from this as part of the privilege of being a co-lead?

Again, only if the defacto leader allows for them to truly have the same amount of power as they do. If they do, they should be able to be challenged once per month as well.

9) Should co-leads be required to share posting duties with the territory owner in order to keep the territory active? If yes, how would you suggest this be enforced, and what type of co-lead should be count toward this (i.e. just full co-lead, or should queens/consorts/figureheads be applicable as well)?

Yes, if the co-lead has been granted an equal amount of power by the defacto leader, they should share in keeping it active. However, no one else's activity should count towards it.

10) Should co-leads count toward the player territory limit? I.e. if a player has two characters who are co-leads, should they not be allowed to claim a territory? If yes, how would you suggest this be enforced, and what type of co-lead should be count toward this (i.e. just full co-lead, or should consorts/figureheads be applicable as well)?

I would say no, since a co-lead is an IC appointed position.



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