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Air/Earth/Fire Temperature Manipulation (only water currently in the db)
The ability to heat/cool air.
The ability to heat/cool earth (can turn earth to lava or cool lava into rock).
The ability to adjust/control the temperature of fire.

Water Pressure Immunity
Character becomes immune to water pressure, so can dive to any depth safely.

Water/Fire/Bone/Name Sensing
The ability to sense the presence of water. The higher a character’s level, the further away they can sense water. Larger bodies of water are easier to sense.
The ability to sense the presence of fire. The higher a character’s level, the further away they can sense fire. Larger fires are easier to sense.
The ability to know other characters’ names without being told.

Zombification
The ability to “zombify” deceased characters/people/animals in a local area and have them carry out your bidding. Literally, you can make zombie armies. This is an extreme power.


9 powers submitted = +4,500$ to bank.


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