SekhmetPharaoh of Asteraia
KukChosen One
Kweku
ThothAdvisor
Cuirass
ImhotepPriest
None
AmunetHeir
Menkhet
Ma'atDiplomat
Jinx
NephthysButcher
Kattari
SetThief
None
HorusHunter
None
IsisHealer
Belhara
SeshatInformant
Ripper
SceptersWarriors
Negan
SnaresThieves
None
KemetHunters
Enya, Reaver, Kajika
HekaHealers
None
MedjayScouts
None
ScribesDiplomats
None

KithUnranked
Lucille, ⟡Skyrippa, Hircine
KinChildren
Bastet, Kaliban, Runihura, Rana, Mihos, Ragnar, Floki, Nox, Balor

OsirisAllies
None
SlavesCaptives
None (Inara & Idrisa are Guests)
RaEnemies
Shaddix

The Field of ReedsHonored Dead
Tobias | Tick Tock | Samhain | Thoth


News - 6/19/21
Summer is here and Fall is short around the corner. There is unrest as it stands but, perhaps it is to our advantage. Let no one question our strength. Those who wish to speak on rank, seek me out. If anyone wishes to put a hunt together inform me. Adults or others who wish to rise in rank may seek me out.
- Sekhmet

☥ Pregnant | ⟡ Promotion Pending | ☼ Stolen | ☾ Away

Return to Lunar Children
Hero of Legend
IP: 50.246.10.6

Arturio was pacing back and forth again. After his conversation with Azariah, there was need to determine what to do about the boy king of Iromar. Based on what little he knew of Blackthorne, he would either be troublesome throughout Moladin, troublesome strictly for Asteraia for the sole purpose of retrieving Azariah for himself and giving Arturio grief, or he would stay in his newly taken over hole. The latter of those three things was the least likely. As a result, he had to determine a course of action. Sitting by and letting things run their course was not among them.

His pacing turned into a walk towards the borders. Arturio was tracing the trails of Asteraia's borders to the west. His was alert to his surroundings. It was not long before a call reached his ears. The voice was unfamiliar, and the scents as he moved closer were two, and clearly from Iromar. His offer had been heard. That was reassuring. While he knew little of the wolves of Iromar, he had been treated kindly as a guest, and one of their number had come to stay here permanently.

His tail was raised, his head high. Arturio was not the sort to force anyone to bend the knee or any other such dominating thing. His intent was to lead by action, not by show of force. "Welcome to Asteraia. I am Arturio," he said, giving an introduction and offering a polite smile, "It might not be Iromar, but it's at least a place to stay." It was the best he could give, given their circumstances. If they wished to make new roots here, he would welcome them, if they chose to return to Iromar once Pine, or someone else more suited to the role led the moors, so be it. He would never begrudge them returning to the home the knew.

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All ranks may be challenged for outside of Kuk and Thoth. Tasks to rise in rank will be given at the discretion of Sekhmet.

Sekhmet - Pharaoh of Asteraia - Goddess of divine retribution and vengeance, Sekhmet protects and avenges those under her rule. She has final say in all matters pertaining to the pack and it’s wellbeing.

Kuk - The Chosen One - Darkness personified, this wolf is the chief warrior and is given all the same rights as the Pharaoh. Made of strength, tasked with teaching the youth to build their strength.
Thoth - Advisor to Sekhmet - God of wisdom, reason, and secrets. This wolf is extremely loyal to the Pharaoh. They can make and block steals as well as accept challenges when Sekhemt and the Kuk are unable to do so.

Imhotep - Divine Priest - Spiritual Advisor to Sekhmet. You will make sacrifices to the gods in her name.
Amunet - The Heir - One who is hidden and her powers are connected to the words silence, stillness, mystery and obscurity.
Ma'at - Lead Diplomat - God of justice and order. You maintain peace and order within the pack and with those to whom we are bound.

Nephthys - Head Butcher - God of death and decay. You, mighty butcher, will be the artful assassin. Those marked should meet Anubis soon.
Set - Head Thief - God of chaos and change. Take everything that you need and a little extra to grow. The rest is tribute.
Horus - Head Hunter - God of good hunting. Great hunter, the feast will be plentiful when you step on the fields.
Isis - Head Healer - God of healing and protection. You mend the wounds and do not allow weakness to fester.
Seshat - Head Informant - God of knowledge. Gather information on our friends and enemies alike.

Scepters - Warriors - You will work closely with Sobek. Fight for your pack; you will often be asked to escort other members on outings when it is seen fit.
Kemet - Hunters - Working under the eye of Horus, you will ensure the pack is fed.
Medjay - Scouts - Show me, what bounties can you find for the gods? Report your findings to Seshat.
Snares - Thieves - The world is ours, let us reap from it. Learn your art from Set.
Heka - Healers - Work with Isis to heal wounds and ease pain; repair what is broken to the best of your abilities.
Scribes - Diplomats - You will work under Ma'at to complete the duties of mantaining peace within and outside of the pack.

Kith - Children of Asteraia - The youth are our future.
Kin - Unranked members of Asteraia - Those who have not yet chosen a specialty, or who do wish to.

Osiris - Allies of Asteraia
Slaves - Captives of Asteraia
Ra - Enemies of Asteraia
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