The Lost Islands
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Now we go in content, to liberty, and not to banishment [mythical humanoid]


For as long as they can remember, the inhabitants of Terrwyn have lived in isolation. There was the peaceful Miro tribe, the pro-war Drugi tribe, the Isoke tribe, which was home to the animal-people, the Berezi tribe, home to those with special abilities, and the Evert and Nilda tribes, which were all-male and all-female respectively. They did not, however, live in complete harmony. Prejudice against those whom were “different” than the standard human, prejudice against those with or without abilities, prejudice against those for war and against; the inhabitants were cliquey and unhappy.

Tired of watching this unhappiness and prejudice, the goddess Eriu decided to take matters into her own hands. She called forth the inhabitants, explaining that if they did not change their wicked ways, that she would have to intervene. They did not heed her warning, and thus she called upon them a second time, dealing out her punishment. Each inhabitant would be assigned a new tribe to call home, and they would not be allowed to switch unless they were fought for or kidnapped. They would have to learn to accept one another, especially if they wanted to survive. But not everyone was thrilled with this, and there was some rebellion against the goddess.

And this is where our story takes off; will your inhabitant be thankful to the goddess for removing those barriers and try to make peace with the others, or will they rebel and seek ways to bring down the system?

Terrwyn is a mythical human rpg, set in a time with no technology, no buildings, just a "simple" lifestyle. Terrwyn welcomes all types of humanoid creatures.


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http://terrwyn.webs.com




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