K y r i g u l & T s h a a l
1000 years ago the Immortal Chief Catchik had been the last to rule the islands in peace. The islands have been surrounded in a surreal fog known as Sahuk that protects the native islands from the outside world. It has never been broken through...yet. The day came in which Catchik had three sons. He couldnt bare to outlive his beloved sons, therefore he had gifted all three of them with the power to be ageless and immune to sickness. The three brothers were immortal, but at the great price, Chief Catchik had passed away from old age. In his death, the Chief had told each of his sons how the tribe should be ruled. Two of the sons, Romanukia and Kvelic had heard two very different ideas of what their father wanted, while the third son Sekton tried to tell them that Chief Catchik supported both ideals. Romanukia and Kvelic wouldnt hear their brother Sekton out. Sekton wanted to teach his brothers a lesson. He faked his own death, hoping to bring his brothers back together though sadly it only brought them further apart
[1000 years pass].....
Sekton has been living in secrecy for over 1000 years on the island now known as Ubalek. All three Immortal Brothers live upon separate islands to this modern day: Sekton (aka Seth Woods) of Ubalek, Romanukia of Tshaal, and Kvelic of Kyrigul. Their laws and their lives are divided by the vast open sea.
U b a l e k
The history of Ubalek is short and sweet. Ubalek is an agricultural island off of the mainland of Paldia. Though modern, Ubalek lacks much of the modern technology that Paldia may have. No cars, ipods, or computers. Long ago the island of Ubalek was more than an island for fishing and cultivation, it had also been a notorious place for pirates and criminals. To this day the island is still very quiet and has a small population, it is not a desirable place of the average human to live (Paldia is). While the world around them continued to develop, the poor island of Ubalek is left with little options to advance in their dying economy.
-Extent to Fantasy: potions, plants, curses, weapons, dragons/humanoid animals, ghosts, dimensions and an everlasting protective fog.
-Era: Modern Day Humans meets Tribal Natives
-Two Shifter species and average human
-Quests available for further fantasy items and beings.
-A large map yet to be discovered.
-The ability to be as realistic or fantasy as possible.
-PLOTS GALORE!
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