League is gone. Not dead, necessarily, but certainly gone, leaving her to deal with the aftermath. The girl’s father is a wreck. Isola is less than pleased, if only because of the turmoil. Fathom herself is…well, she isn’t exactly at ease. Her body and mind are exhausted. In the past week, she’s had very little sleep, her fretful rest haunted by ghosts and monsters, her healing shoulder taking its sweet time. Her den is a battlefield now, stinking of her blood and League’s. Despite its safety, she cannot stand another moment in Diveen, plagued by its incessant traffic, and so she ventures out to find some peace.
What is it, exactly, that draws her to the Western part of the crater? Curiosity? Plain stupidity? No, Fathom isn’t a dumb creature…though she could be called a glutton for punishment. She knows that the Western crater isn’t safe for her anymore, now that the black-eyed monster knows where to find her, but she is so adamantly against change, and so hopeful that he’ll go his own way, that she seeks solace where there can be none. At least she doesn’t walk right into his mouth - she is at least that interested in preserving her own skin – by seeking refuge in their original meeting place.
She makes the effort to track down a new hidey-hole, tucked into the rock about a mile away, and slowly creeps into the cool embrace of its crumbling archway. Water trickles somewhere in the distant caverns, giggling at her caution, reassuring the nervous girl that there is nothing to fear in its shadows. Here she can have quiet. She sprawls on the stone floor, the afternoon heat seeping from her tired bones, but keeps her head up a while longer. Her ears twitch curiously: something scuffles outside her stronghold, but that is all.
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