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The Lost Islands
CLICK FOR IMAGE CREDITS


HEAD OF THE PRAIRIE
zevulun
SECONDARY THIRD
castillon lir
GUARDIANS
jasper, micah, thames, lohan
 
RESIDENTS OF THE PRAIRIE
hirka, eira, aura
eirena, frond, aurelie, luna
mage, daire, vervain, claret
lior, hael, atropa belladonna
vernonia
name, name, name
 
CHILDREN OF THE PRAIRIE
eriana, name, name
*odette, eudora, *dolores
adira
name, name, name
 
ALLIES
ENEMIES
rafe (badlands)
evrain (hills)
sephiroth (thicket)
bacardi (forest)
mariael (arch)
tyr & oswin (ridge)
none





 
GUIDELINES

- the Prairie stands as a symbol of peace and prosperity among the islands
- anyone is welcome to live here so long as they do not bring harm to the Prairie or any of it's residents
- adventure and exploration is not only allowed, but encouraged! residents are asked to use their better judgement and not travel to places that could bring them harm
- the head of the prairie has final say in all prairie matters. the secondary and third positions are not able to be challenged for and are selected by the head
- the guardians take on a more active role in the prairie; they must protect the inhabitants of the prairie and go on patrols of the prairie borderlines and shore. they can welcome strangers to the prairie and invite anyone to live here, though they must inform one of the leaders of any newcomers or visitors
open up like hearts


The abyss she is drawn down into is viscous; it clings greedily to the mare's limbs, numbing them with its novocain touch, and draws itself across her eyes like a veil, obscuring the world in darkness. Though an instinctive fear of the unknown sends her heart into frenzied palpations against the cage of her breast, however, Lilika does not struggle to escape the empty eternity, the eternal emptiness. She does not seek to return to the realm of the living, where her child is surely dead. Instead, she embraces oblivion - immersing herself in it willingly, pulling it over her head to protect her from the pain, to serve as a shield from the inevitable reality she must face. Try as she might, however, Lily cannot keep the world at bay; she can dull her senses, but painful details still manage to trickle through.

Though she cannot see, she knows when Gnome steps forward and attempts to revive the foal. In the silence, she can hear the rasping of his tongue over the damp coat, punctuated only by the irregular, hitching rhythm of his breaths as he exerts himself to save their child. Their daughter does not breathe, though, and no warmth emanates from the small, still bundle that lies close to the mare. Weary and worn by grief, Lily allows herself to drift, borne briefly away from her pain by a Lethean river. Drawn further and further from her tenuous hold on consciousness, Lilika is unaware when the filly begins to stir fitfully in the chill of the open air, her tiny lungs taking their first life-sustaining breath that is expelled in a bleating cry as Gnome turns his attention to the child's dam in turn.

She is aware of his touch, however - from the first tentative nudge, it holds her attention as nothing else can, binding her back to the world slowly, inexorably. In the same manner, the waves of agony that had swallowed her begin to recede, and when she rises above the surface once more, it is the sight of Gnome's anxious, anguish face that greets her. Stirring with an audible groan, Lily's voice rasps out as if the question she speaks is a torment, as if each syllable is comprised of razor blades that cut her on the way out.

"Gnome, I- our child, is she-?" she cannot bear to continue, but the agony in her dark eyes as they probe his speaks beyond what words can express.



mare .. 5 years .. blue roan .. moriesian .. 16 hands



no way, mine is poop :P

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