The Lost Islands
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HEAD OF THE PRAIRIE
zevulun
SECONDARY THIRD
castillon lir
GUARDIANS
jasper, micah, thames, lohan
 
RESIDENTS OF THE PRAIRIE
hirka, eira, aura
eirena, frond, aurelie, luna
mage, daire, vervain, claret
lior, hael, atropa belladonna
vernonia
name, name, name
 
CHILDREN OF THE PRAIRIE
eriana, name, name
*odette, eudora, *dolores
adira
name, name, name
 
ALLIES
ENEMIES
rafe (badlands)
evrain (hills)
sephiroth (thicket)
bacardi (forest)
mariael (arch)
tyr & oswin (ridge)
none





 
GUIDELINES

- the Prairie stands as a symbol of peace and prosperity among the islands
- anyone is welcome to live here so long as they do not bring harm to the Prairie or any of it's residents
- adventure and exploration is not only allowed, but encouraged! residents are asked to use their better judgement and not travel to places that could bring them harm
- the head of the prairie has final say in all prairie matters. the secondary and third positions are not able to be challenged for and are selected by the head
- the guardians take on a more active role in the prairie; they must protect the inhabitants of the prairie and go on patrols of the prairie borderlines and shore. they can welcome strangers to the prairie and invite anyone to live here, though they must inform one of the leaders of any newcomers or visitors
still painting flowers for you - gnome/any




In hindsight, leaving the crossing behind her and travelling to a strange place was not the best idea during this time of season - when females became an unresistable treat even for usually docile stallions. But Rosaline has a wander's heart, it is in her blood to be restless, and so when she stands out on the beach and looks towards the islands she cannot resist the urge to wade in and start a journey. She should adventure before winter came and the snow and cold weather stopped her from wandering. With a short and sweet explination to her sister she moves into the waves, letting the col water lap against her legs as she cotemplates.

She could not bring herself to return to Tinuvel, that place was still like a bad dream, grusome despite how much she longed to run along its beaches. Atlantis was also out of the question - Czar might have returned and be looking for her, and she didn't know enough about him to quess whether he'd be wrathful or not. Besides, she had had enough of the golden sands and tropical forests, and the little cool oasis in the middle of the shore. No. The only other place that was familiar to her was Luthien.

Luthien and the thicket with Blitzen.

Blitzen was no longer there, but if she was careful she could wander along the borders and avoid detection. So she sets off, her strong legs paddling against the current that threatened to beat her back to shore. The swim there is longer from the crossing than it is from Atlantis, and when Rosaline pulls herself onto the beach she notices that she is not near the Thicket at all. This place was strange and unknown and smelt heavily of a male. Instantly she is guarded, standing on the edge of the lapping surf, her head held high and her ears flickering back and forth uncertainly atop her head.

Ready to run, should she need to.

rosaline
could we start again, please
the sea-loving daughter of array and everett




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