The Lost Islands
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Lagoon

The Boss

Garmr

The Marauder

Thranduil

The General

Enigma

The Companions

None Druna None

The Thieves

Khyber
Leif
Tribulation

The Associates

Alioth
Beloved
Blizzard
Cullen
Floki
Warg

The Soldiers

Bidziil
Nataanii

The Trinkets

Ainaz
Emerson
Lavender
Morgana
Nahawi
Pandemonium

Boss's Decree

"For every brother you bring to our
midst, you may keep a trinket all to
yourself. She will not be sullied or traded, unless you deem otherwise. But should you bring a mare here without a new brother first, then I will consider her property of the Lagoon as a whole
and do with her as I see fit." - Garmr

The Offspring

Blackthorn (Starscream x Naydra)
Canine (Garmr x Gitch Mantiou)
Flynnrir (Garmr x Druna)
Kythri (Khyber x Lavender)
Luxor (Khyber x Vogue)
Saphris (Floki x Emerson)
Solas (Khyber x Khar'pern)
Temperence (Tribulation x Tawa)

Rules

• The Lagoon is where homeless stallions come to live as a brotherhood. Mares may not live here except as captives or companions for the Leaders.

• Soldiers keep mainly to fighting, Thieves keep mainly to raiding, and Associates may do both, neither, or act as diplomats. Members may issue their own battles and raids, but should generally consult the General, Marauder or Boss for permission.

• All major decisions are determined by vote, but the Boss maintains order within the Lagoon and has the final say.

• Elections for leadership positions will be held every TLI summer, provided the qualifying criteria are met.

• You can find detailed information about how the Lagoon works on the Rules page.

• Upon election, the Boss can issue a rule for members to follow during their tenure. It is up to leadership to enforce.

no one sees what you see | BLOCK

hollis
even if they see it too;

She doesn’t want to go. The idea of setting foot in the Lagoon is terrifying beyond belief. Bad enough to leave the Peak, to leave the safety of her sisters. But to venture into the heart of enemy territory, into the land of the violent bachelors themselves?

Well, Hollis doesn’t think she’s stopped shaking since Marceline asked her. And at first, she’d said no. No to helping bring back a captive - no to venturing out, making herself another number among the fighters. She isn’t any use in a battle, but Marceline promised she wouldn’t have to fight– just to help herd him north again. And when Marceline told her what this stallion, Lucifer, had done? Well, Hollis decided she could overcome her fears. Apparently he’d been wreaking havoc to the point of catching her eye.

Better to keep him corralled in the Peak; if a stallion like this, so unconscionably dangerous could rise to power in the Lagoon what would it mean for the rest of the islands? Her fear cannot overcome her duty, and her desire to make sure other mares (mares like her) are safe.

So she follows Marceline south in pursuit of the captive. Hollis is shaking, every fine-lined bone of her body held tense in a desperate and unsuccessful attempt to not show her fear. But they can probably smell it on her. And when she and Marceline reach the Lagoon, it is a scene that echoes her own desperate flight to the Peak from Ironclad. There, her sisters had prevailed. She is certain they will do so once again.

She stops next to Marceline, pressing her shoulder to the other mares to steal a moment of strength. She doesn’t speak, though - her voice would be nothing but a mess of nervous warbling, and nothing she has to say is nearly as clever as what her sisters could offer. But she can offer her presence, and whatever meager strength comes from being here.

palomino splash | mare | mutt | 15 hh | politician of the peak
image by kai | character + html by mag



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