The Lost Islands
CLICK FOR IMAGE CREDITS


THE PRAIRIE
LIR
head
NONE
second
NONE
third
KVASIR
guardians

RESIDENTS
the adults
none, none, none
dreamer, khan, lumalee, roisin, zahara
name, name, name

CHILDREN
the little ones
name, name, name
zahir, zahira
name, name, name

ALLIES
friends
evrain, sephiroth
ENEMIES
foes
none

GUIDELINES
common sense, really
i. the Prairie stands as a symbol of peace and prosperity among the islands
ii. anyone is welcome to live here so long as they do not bring harm to the Prairie or any of it's residents
iii. adventure and exploration is not only allowed, but encouraged! residents are asked to use their better judgement and not travel to places that could bring them harm
iv. the head of the prairie has final say in all prairie matters. the secondary and third positions are not able to be challenged for and are selected by the head
v. the guardians take on a more active role in the prairie; they must protect the inhabitants of the prairie and go on patrols of the prairie borderlines and shore. they can welcome strangers to the prairie and invite anyone to live here, though they must inform one of the leaders of any newcomers or visitors
i was quiet;

but i was not blind;
mare | 15.3 hh | smokey black varnish roan | the prairie
The mare – her stranger – moves so smoothly, so confidently that it looks like second nature. She is a whirl of burnished gold and white, and Claret has never seen a mare fight like this before. She can’t even fathom slotting herself into a fight between two grown stallions without any hesitation. She struggles to imagine her mother doing so either, as formidable as she is.

Her feet connect. Not Claret’s – her pathetic kick had missed, and her father hadn’t been successful either, but the mystery mare, her feet connect. The painted stallion stumbles, leg giving out where he’s struck.

He whirls, and Claret’s heart leaps to her throat – her father is old, now, and he’d never quite recovered, after his past injury. Sometimes Claret wonders if he only holds the Prairie still because he had surrounded himself with young, healthy allies - between Micah and Lir and her own brother Castillon. He won’t give up, of course - she hasn’t said a word to him in months and still he came to her aid. But Claret isn’t only afraid for herself - her father is still in the fray, and now the younger stallion is lunging for him. But he doesn’t have a chance because her stranger is there, slotting into place and putting him on the defensive again. She hardly even looks out of breath.

He runs, finally, and whatever he threatens as a parting shot is lost in the blood rushing through her ears, the relief so strong she sways where she stands for a moment. God, how embarrassing would it be to faint now once the danger has passed?

Claret meets the other mares eyes and stares at her, mouth open in shock for a moment as she tries to gather her thoughts. She can’t help but quickly glance away, failing at covertly checking her savior over for injuries. She looks fine – like he hadn’t even managed to get a shot in. “I...” she starts breathlessly, before trailing off.

How is she here?

“I didn’t – I didn’t ever think I would see you again.” Claret wants to touch her, to reach out and ensure that this isn’t some grand hallucination. That she hasn’t conflated this mare who came to her rescue with the stranger she bared her soul to and parted from (as they agreed) without even a goodbye. “I’m okay – and so is my father, thanks to you.” She does extend her muzzle then, a tentative offer of thanks.

claret
html (c) dante art (c)spiritwindcaper character by mag



Replies:


Post a reply:
Name:
Email:
Subject:
Message:
Link Name:
Link URL:
Image URL:
Password To Edit Post:





Create Your Own Free Message Board or Free Forum!
Hosted By Boards2Go Copyright © 2020


<-- -->