The Lost Islands
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Lagoon

The Boss

Rutger

The Marauder

Khyber

The General

Tattoo

The Companions

None None None

The Thieves

Acid
Caine
Kythri
Luxor
Thranduil
Tribulation

The Associates

Abraxas
Cahyr
Cullen
Garmr
Iridium
Vadimir
Wechuge

The Soldiers

Alioth
Enigma
Nataanii
Omnipotent
Remmick
Solas

The Trinkets

Dior
Druna
Edith
Eriana
Pandemonium

Boss's Decree

For every brother you bring into the Lagoon, you may have a trinket of your own. I will not touch, barter, trade, or do anything with them. For every foal you create that lives here in the lagoon, you must win a battle or bring in a new brother.

If neither of these criteria are met, come them turning two and remaining in the lagoon, they are mine to do with as I see fit.

The Offspring

Briseis (Carthage x Clio)
Flynnrir (Garmr x Druna)
Gersemi (Garmr x Dior)
Gothic (Garmr x Dior)
Phaethon (Acid x Sabah)
Sadie (Abraxas x Mercy)

Rules

• The Lagoon is where homeless stallions come to live as a brotherhood. Mares may not live here except as captives or companions for the Leaders.

• Soldiers keep mainly to fighting, Thieves keep mainly to raiding, and Associates may do both, neither, or act as diplomats. Members may issue their own battles and raids, but should generally consult the General, Marauder or Boss for permission.

• All major decisions are determined by vote, but the Boss maintains order within the Lagoon and has the final say.

• Elections for leadership positions will be held every TLI summer, provided the qualifying criteria are met.

• You can find detailed information about how the Lagoon works on the Rules page.

• Upon election, the Boss can issue a rule for members to follow during their tenure. It is up to leadership to enforce.

the colder the heart the warmer the gun

Now that she had some protection of a home she was free to continue. The Lagoon was not normally a place she would go, but there was someone there she had to see. Well, see was not exactly the right word. She has seen him before in glimpses and as she stalked the main island, but this time she would speak with him. Just as she had finally spoken to her other grandchild.

It was only because of the early change of hooves in the Badlands that she was able to connect with her granddaughter. Give her the warning she needed to hear before rushing off back to the safety of Tinuvel. After some rest it was time to journey again and this time to the place she thought her grandson to be. She has watched him enough to know he was dangerous. Even at a young age his existence spelled disaster.

Her nightmares told her so and it shows now smelling the body(s) that lined the Peak. In order to keep the world balanced, and her family safe, he must die.

The older mare makes her presence known to him with a soft nicker. Her head bobs in greeting as her hooves step into onto the wet sand to be closer to him. "You've grown strong. Am I to assume your have young ones of your own?" She asks with a smile as her tail slaps against her tighs. She might be too late.

the colder the heart, the warmer the gun.
mare – teens - gray - 15.1hh – cove's priestess
Brunhild.
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