Glorall

Disaster has struck!
Flooding from the north has taken its toll on Glorall. The large tides combined with the increase in water draining from the Ruieze River has flooded the lower regions of the pack. The sandy soil, compounded with so much water, has toppled a lot of trees. Traveling is difficult even when the water is shallower, with the sandy soil below being difficult to find traction on. The daily tides seem to keep the level of flooding fairly consistent, too.

During the low tide, wolves may be able to move around the higher dunes (with some difficulty) but during high tide, the pack is almost impossible to safely navigate. Swimming is possible, but the risk of currants and surges from either the ocean or the river are very real. The island off of the coast of Glorall is untouched by either issue, although it is incredibly difficult to find your way there without being an adept swimmer with plenty of good luck!

Note: Glorall will reopen once 30 posts have been completed (or at Staff discretion). During this time, new threads will receive a 'Surprise','Disaster', and prizes. Glorall is currently not open for challenges.


THE HERE AND NOWALPHA OF GLORALL
Elohim

Return to Lunar Children
take me back to days long past Sinclair
IP: 97.121.226.94



I know where I must go and I know what I must do. I aim to be War Shield of Taviora- protector of the pack and of my entire family, immediate and extended included. If Romain's death taught me anything at all, it was that I must be better and that I must make sure we are all safe. I will not allow another murder such as his own to ever happen again in my life time if I can help it, and I am determined even as I cross the entire stretch of Moladion to make my destination. While home lies in the North West and in the trees for me, on this day for the very first time in my life, I am heading South East and toward the ocean. I used the Valley and the Fields as my gateway to Glorall, avoiding the more Southern route that borders Iromar. One day I shall visit the swamps for myself, but that day is not this one. This day is for the cleaner side of the sea and its rockcliffs, and for the one they call Sinclair. I know little of this pack other than knowing of the leader Tesseract, and it's head warrior Sinclair. They call him the Achilles while Tesseract is their Potentate. Interesting names for their ranks, I would give them that, but it wasn't the same as the family we held in Taviora. But, then again, maybe I'm just speaking before I really know and am better off holding my tongue. Sometimes social aspects truly confound me.

But I am confident in my steps as I approach the salty border of Glorall, the exotic and foreign scent of the sea so tempting and interesting. I wish to lay my dark eyes upon the thing myself, but it is out of respect and intelligence that I pause before crossing the invisible line. And without wasting a beat, I'm throwing my mostly creme and off gold skull toward the heavens and calling for the Achilles. I hope that he would not refuse me, and that I do not caught him at a bad or off time. I could always come back, or I could always seek out training in another land, but I wanted to see the see and Glorall seemed the best choice. Beside, out of all the packs, I knew that Glorall was perhaps the least populated, though the meadow and swamp packs might come close behind. But I was not here to talk populous, it merely happened to be a factor in my decision to come here. I would wait regardless for what may come, taking comfort in the knowledge that my home and this place were allies and that I would be safe and sound here. Unlike the swamps that had killed my brother, the sea here was not suffocating and threatening. In fact, it was fresh and alive and unlike anything I've ever really known in Taviora. It has my mind churning and thinking of so many possibilities, but I must focus upon the task at paw. I am here for a reason and a purpose, and I will fulfill it even if I have to turn elsewhere.


FIVE TAVIORA NO LOVE NO SOUL

image ©piinkcoyote. html ©lark


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