SekhmetPharaoh of Asteraia
KukChosen One
Kweku
ThothAdvisor
Cuirass
ImhotepPriest
None
AmunetHeir
Menkhet
Ma'atDiplomat
Jinx
NephthysButcher
Kattari
SetThief
None
HorusHunter
None
IsisHealer
Belhara
SeshatInformant
Ripper
SceptersWarriors
Negan
SnaresThieves
None
KemetHunters
Enya, Reaver, Kajika
HekaHealers
None
MedjayScouts
None
ScribesDiplomats
None

KithUnranked
Lucille, ⟡Skyrippa, Hircine
KinChildren
Bastet, Kaliban, Runihura, Rana, Mihos, Ragnar, Floki, Nox, Balor

OsirisAllies
None
SlavesCaptives
None (Inara & Idrisa are Guests)
RaEnemies
Shaddix

The Field of ReedsHonored Dead
Tobias | Tick Tock | Samhain | Thoth


News - 6/19/21
Summer is here and Fall is short around the corner. There is unrest as it stands but, perhaps it is to our advantage. Let no one question our strength. Those who wish to speak on rank, seek me out. If anyone wishes to put a hunt together inform me. Adults or others who wish to rise in rank may seek me out.
- Sekhmet

☥ Pregnant | ⟡ Promotion Pending | ☼ Stolen | ☾ Away

Return to Lunar Children
I’LL BE YOUR SOLDIER;
IP: 100.11.98.249


THE TANKLIKE SON OF IFRIT & EVERLYSE
[ male - six years - 31 inches, 130 pounds - no imprint - no mate - asteraia ]



He was bringing her home.

Home, as in the place you knew to be safe, not the place birthed from the rubble of her old packlands. His father and his uncles would have understood, would have known about the places she spoke of. It was a shame, really, that he could have no understanding of the places she had been and seen on this very same earth.

What he could do though, he could bring her to Asteraia, which was once Ferrine, and let her experience the vast openness of the place now that the fabled mountain crescent had crumbled and made these here hills. Open like the field in which they’d met, open like the more relaxed expression on her face. He has no question that Halcyon will welcome her, it was his own job to find those interested in coming, his job to then welcome new incoming wolves.

He sees when she hesitates, waiting, paused as though he could have waited a millennium for her and never grown weary or impatient. Then she moves forward, squinting, stopping a little further in until she smelled the ocean wafting over the flat, then rolling, landscape. She barks and at last he breaks his cover, "At night the skies are so vast and every bit painted like your eyes. You will be at home here, I promise you," he smiles broadly, "The ocean welcomes you just as I, by the power of my Alpha, welcome you… Welcome Home, Sekera."

He suddenly is dropped into the silliest, clumsiest play-bow. His tail wags, and as young and compact as he is, it looks as foolish as he clearly intended. What better to welcome someone home that laughter and joy? Joy of romping was never lost on the truly good souls, not even the noble ones or ones caught up in tactitionism. "Come race me to your ocean; catch me if you can!" and then he is off, hardly fast but his sunburst eyes hold all the mischief of one who has grown up smaller and less quick than a great many strong wolves and who knows how to be trouble for them all the same.





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All ranks may be challenged for outside of Kuk and Thoth. Tasks to rise in rank will be given at the discretion of Sekhmet.

Sekhmet - Pharaoh of Asteraia - Goddess of divine retribution and vengeance, Sekhmet protects and avenges those under her rule. She has final say in all matters pertaining to the pack and it’s wellbeing.

Kuk - The Chosen One - Darkness personified, this wolf is the chief warrior and is given all the same rights as the Pharaoh. Made of strength, tasked with teaching the youth to build their strength.
Thoth - Advisor to Sekhmet - God of wisdom, reason, and secrets. This wolf is extremely loyal to the Pharaoh. They can make and block steals as well as accept challenges when Sekhemt and the Kuk are unable to do so.

Imhotep - Divine Priest - Spiritual Advisor to Sekhmet. You will make sacrifices to the gods in her name.
Amunet - The Heir - One who is hidden and her powers are connected to the words silence, stillness, mystery and obscurity.
Ma'at - Lead Diplomat - God of justice and order. You maintain peace and order within the pack and with those to whom we are bound.

Nephthys - Head Butcher - God of death and decay. You, mighty butcher, will be the artful assassin. Those marked should meet Anubis soon.
Set - Head Thief - God of chaos and change. Take everything that you need and a little extra to grow. The rest is tribute.
Horus - Head Hunter - God of good hunting. Great hunter, the feast will be plentiful when you step on the fields.
Isis - Head Healer - God of healing and protection. You mend the wounds and do not allow weakness to fester.
Seshat - Head Informant - God of knowledge. Gather information on our friends and enemies alike.

Scepters - Warriors - You will work closely with Sobek. Fight for your pack; you will often be asked to escort other members on outings when it is seen fit.
Kemet - Hunters - Working under the eye of Horus, you will ensure the pack is fed.
Medjay - Scouts - Show me, what bounties can you find for the gods? Report your findings to Seshat.
Snares - Thieves - The world is ours, let us reap from it. Learn your art from Set.
Heka - Healers - Work with Isis to heal wounds and ease pain; repair what is broken to the best of your abilities.
Scribes - Diplomats - You will work under Ma'at to complete the duties of mantaining peace within and outside of the pack.

Kith - Children of Asteraia - The youth are our future.
Kin - Unranked members of Asteraia - Those who have not yet chosen a specialty, or who do wish to.

Osiris - Allies of Asteraia
Slaves - Captives of Asteraia
Ra - Enemies of Asteraia
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