The Lost Islands
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Peak

The Prime Minister

Khar'pern

The Codebreaker

Ashteroth

The General

Marceline

The Companions

None None None

The Thinkers

Naydra
Titan

The Politicians

Ararat
Axelle
Hollis
Mae
Nashira
Serenity

The Warriors

Clarity
Kaeja
Lysimache
Starling

The Trinkets

Beloved
Cato
Cullen
Güneşlenmek
Isengrim
Jigsaw
Kazimir
Octavius
Starscream
Yıldırım

PRIME MINISTER'S DECREE

"None." - Leader

The Offspring

Diccon (Cicada x Khar'pern)

Rules

• The Vulcan Peak is where homeless mares come to live as a sisterhood. Stallions may not live here except as captives or companions for the Leaders.

• Warriors keep mainly to fighting, Thinkers keep mainly to raiding, and Politicians may do both, neither, or act as diplomats. Members may issue their own battles and raids, but should generally consult the General, Codebreaker or Prime Minister for permission.

• All major decisions are determined by vote, but the Prime Minister maintains order within the Peak and has the final say.

• Elections for leadership positions will be held every TLI summer, provided the qualifying criteria are met.

• You can find detailed information about how the Peak works on the Rules page.

LEGENDS NEVER DIE

There were ghosts in this place. Anath had stood beside Tequila many a night, watching her, with all her fire, as she twitched and ran about. Rum would stand by as well, simply listening as Tequila rambled on. It was funny the way they would do it. Anath had known these mares for a good time of her life and it was something she fell into with the greatest of ease. The dreams, the fitful sleep was something she could fall into. Sleep would come as it would, and Anath would never embrace it. She could sleep when she was dead. There were a million things that the mare held onto from childhood, and that was one of them. Prophecies from uncles, strange little things to say… everything. Sanctus had laid them all out before her, he’d shown her the world.

And now it was hers. This was Anath’s world, and there was something that the mare could do beside live in it. She was the one running under the surface of the Peak, hedging on the bets that she could reach out and touch. The champagne dun was a mare that had a history long and deep in the Islands. This was her world, everyone else was living in it. The Peak? Her domain. Her home base. Everything good that had happened after the age of what… two? Three? Yeah. That had happened here. She’d seen so many generations of ghosts. Some had been feared, some had been revered. A million things swirled around the champagne mare’s head.

She didn’t care if any of the mares here were as feared as she was. So few knew she existed as more than a story these days, and it was funny to the creature. Her mind was far, far away as she caught the sound of a creature calling out. A sigh heaved through her lungs, her ribs. Someone was here and someone was expecting an answer. Anath took the position of a ragged warrior, maybe a little bit… well… old. 14 wasn’t that old, now that she thought of it, but she’d seen a god be damned lot. She was far more than what met the eye.

There’s a giant draft mare standing in her home when Anath finally appears. Her approach has been quiet, near silent on the shale cliffs. There’s nothing more that the mare likes than scaring the living shit out of the new kids. This one appears to think she’s a big shot to boot. Well, this one would get a rude awakening. Anath’s green eyes burn as she studies the bay, choking back a laugh. ”Alright, you’ve got an audience. On with the ploy for world domination.” The champagne with her primitive markings speaks as she emerges from the trees behind the bay. Her posture and stride are lazy, eyes raking over the creature with disinterest. Another one bites the dust.
Anath
"HEROES GET REMEMBERED
LEGENDS NEVER DIE "
html by russell for hound
(c) 2012 and beyond.



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