SekhmetPharaoh of Asteraia
KukChosen One
Kweku
ThothAdvisor
Cuirass
ImhotepPriest
None
AmunetHeir
Menkhet
Ma'atDiplomat
Jinx
NephthysButcher
Kattari
SetThief
None
HorusHunter
None
IsisHealer
Belhara
SeshatInformant
Ripper
SceptersWarriors
Negan
SnaresThieves
None
KemetHunters
Enya, Reaver, Kajika
HekaHealers
None
MedjayScouts
None
ScribesDiplomats
None

KithUnranked
Lucille, ⟡Skyrippa, Hircine
KinChildren
Bastet, Kaliban, Runihura, Rana, Mihos, Ragnar, Floki, Nox, Balor

OsirisAllies
None
SlavesCaptives
None (Inara & Idrisa are Guests)
RaEnemies
Shaddix

The Field of ReedsHonored Dead
Tobias | Tick Tock | Samhain | Thoth


News - 6/19/21
Summer is here and Fall is short around the corner. There is unrest as it stands but, perhaps it is to our advantage. Let no one question our strength. Those who wish to speak on rank, seek me out. If anyone wishes to put a hunt together inform me. Adults or others who wish to rise in rank may seek me out.
- Sekhmet

☥ Pregnant | ⟡ Promotion Pending | ☼ Stolen | ☾ Away

Return to Lunar Children
goes the clock Psyche
IP: 173.74.107.232

We laughed at fate and mourned her;

She was glad to see that Psyche was willing to follow her. Yes, she was leading the she-wolf to a land where she would be able to have a new food source, but this kind gesture held a hidden intent – to make Psyche a member. The Monster was well aware that a pack would be strong, not just by number of wolves, but the quality of them. There was something about Psyche that made the Monster ignore her previous intent of walking through Mecor Valley. She was pleased that she had discovered this lone wolf, and she hoped after spending some quality time with her that Psyche would eventually develop a desire to stay within the fields. Many members within the pack were former lone wolves, that actually enjoyed their solitude life, but they were amongst equal-thinking wolves, but they were capable of coming together like any other pack. She liberated them, she protected them, and she would continue to lead them in whatever way that would be beneficial to them. They were the family she never had, the family she always secretly desired, and they were the family she created – there was always room for more – there was room for Psyche.


Tick Tock would lead the multi-colored she-wolf away from the Valley and through the tall timbers of Enocra Woodland. Eventually the trees would part and reveal the edges of the low grassy land pack. Tick Tock’s pace was smooth and tranquil as the faint scent of the former Queen could be tasted in the air. It was noticeable that as they walked through a particular part of the land that bordered Asteraia and the Woodland that an attack had occurred, with the dried up paw prints and some stale old blood that had yet to be washed away. During the previous Summer she had to defend the pack she rightly earned, and the evidence of the fight was slowly fading away. Jaidah had left her dirty white paws within the thick mud and in certain areas the ground had yet to settle and flatten itself, the Monster slightly annoyed that the beauty of this particular spot was still a working process, and as she carried herself she appeared quite indifferent. As Psyche continued to walk beside her, the Monster would slowly move herself into the she-wolf’s personal space, gently rubbing her ebony furred shoulder into her own, allowing her scent to settle on the girl as they crossed the invisible line – subtly claiming the girl as her own, but openly showing that she was allowed to enter her home.


The silence between the two was not awkward at all. The Monster was not a creature that enjoyed idle chit chat. As they walked, the tall grasses would rise and fall in certain places, the land was flat and in certain places there was evidence of elevation, with rolling hills. There were plenty of trees scattered about in their own cluster of clumps, here and there, and Psyche wouldn’t see, but her land eased into the salty ocean, they had their own secret beaches. As they moved they past by a variety assortment of creatures that were not wolves that called Asteraia home and luckily for them they were not on the menu. As the gentle breeze blew and the tall stalks of grass bent slightly from the zephyr, a familiar scent of deer could be caught, and she calmly turned her form in that direction, and eventually the wolves would find themselves at the corner of a peaceful meadow. Within the meadow were a few does and plenty of their fawn running about and playing, hardly aware that danger lurked so closely. Turning her dial to look at Psyche, her cold lyrics purred softly, as her tail swayed gently behind her.


“Told you there were plenty, pick the one you want.”



Tick Tock
goes the clock, even for
the monster.
Alpha of Asteraia, no mate, Imprint: Tobias,
Created: Raven, Nevermore, and Gunsynd
♥ dante & m&m



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All ranks may be challenged for outside of Kuk and Thoth. Tasks to rise in rank will be given at the discretion of Sekhmet.

Sekhmet - Pharaoh of Asteraia - Goddess of divine retribution and vengeance, Sekhmet protects and avenges those under her rule. She has final say in all matters pertaining to the pack and it’s wellbeing.

Kuk - The Chosen One - Darkness personified, this wolf is the chief warrior and is given all the same rights as the Pharaoh. Made of strength, tasked with teaching the youth to build their strength.
Thoth - Advisor to Sekhmet - God of wisdom, reason, and secrets. This wolf is extremely loyal to the Pharaoh. They can make and block steals as well as accept challenges when Sekhemt and the Kuk are unable to do so.

Imhotep - Divine Priest - Spiritual Advisor to Sekhmet. You will make sacrifices to the gods in her name.
Amunet - The Heir - One who is hidden and her powers are connected to the words silence, stillness, mystery and obscurity.
Ma'at - Lead Diplomat - God of justice and order. You maintain peace and order within the pack and with those to whom we are bound.

Nephthys - Head Butcher - God of death and decay. You, mighty butcher, will be the artful assassin. Those marked should meet Anubis soon.
Set - Head Thief - God of chaos and change. Take everything that you need and a little extra to grow. The rest is tribute.
Horus - Head Hunter - God of good hunting. Great hunter, the feast will be plentiful when you step on the fields.
Isis - Head Healer - God of healing and protection. You mend the wounds and do not allow weakness to fester.
Seshat - Head Informant - God of knowledge. Gather information on our friends and enemies alike.

Scepters - Warriors - You will work closely with Sobek. Fight for your pack; you will often be asked to escort other members on outings when it is seen fit.
Kemet - Hunters - Working under the eye of Horus, you will ensure the pack is fed.
Medjay - Scouts - Show me, what bounties can you find for the gods? Report your findings to Seshat.
Snares - Thieves - The world is ours, let us reap from it. Learn your art from Set.
Heka - Healers - Work with Isis to heal wounds and ease pain; repair what is broken to the best of your abilities.
Scribes - Diplomats - You will work under Ma'at to complete the duties of mantaining peace within and outside of the pack.

Kith - Children of Asteraia - The youth are our future.
Kin - Unranked members of Asteraia - Those who have not yet chosen a specialty, or who do wish to.

Osiris - Allies of Asteraia
Slaves - Captives of Asteraia
Ra - Enemies of Asteraia
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