The Lost Islands
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THE PRAIRIE
LIR
head
NONE
second
NONE
third
KVASIR
guardians

RESIDENTS
the adults
none, none, none
dreamer, khan, lumalee, roisin, zahara
name, name, name

CHILDREN
the little ones
name, name, name
zahir, zahira
name, name, name

ALLIES
friends
evrain, sephiroth
ENEMIES
foes
none

GUIDELINES
common sense, really
i. the Prairie stands as a symbol of peace and prosperity among the islands
ii. anyone is welcome to live here so long as they do not bring harm to the Prairie or any of it's residents
iii. adventure and exploration is not only allowed, but encouraged! residents are asked to use their better judgement and not travel to places that could bring them harm
iv. the head of the prairie has final say in all prairie matters. the secondary and third positions are not able to be challenged for and are selected by the head
v. the guardians take on a more active role in the prairie; they must protect the inhabitants of the prairie and go on patrols of the prairie borderlines and shore. they can welcome strangers to the prairie and invite anyone to live here, though they must inform one of the leaders of any newcomers or visitors
whispers in the tall grass » open

Lir peered out across the Prairie from his place among the rushes, canon-deep in the cool water of a pond. His hazel eyes roamed over the sea of tall prairie grass, broken only by far off hills and stands of beech and sycamore trees. If he remembered the extent of the previous fall, then there would be no additions to the herd this season. It disappointed the sable some, but he aimed to focus on the promise of the new year with the members already present. As if the thought had spurred him into action, Lir loosed a nicker to the closest figure across the rolling flatland.


Lir


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